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Author Topic: [IDEA/EVENT] Outerra Racing League  (Read 24816 times)

Haydz192

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[IDEA/EVENT] Outerra Racing League
« on: November 08, 2014, 01:53:13 am »

So, I had the idea of an Outerra Racing League. Basically, a racing league. In Outerra. Funny that.
Rules:
  • You upload a single-take YT video of your race.
  • Any route is allowed between the start and finish line
  • You have to remain in your vehicle at all times (Hit the ~ button if your car flips)

Event Types:
  • Endurance Raid: This event is an off-road point-to-point race that spans many kilometres and usually takes around an hour.
  • Endurance Road: This event takes place on a circuit that usually takes around a minute per lap, but the race spans many laps, and usually takes around half an hour.
  • Free Sprint: This event is a mixed on and off road race that spans a few kilometres, and is point-to-point. There are a mix of on and off-road routes, and the event usually takes around 10-15 minutes.
  • Road Sprint: This event takes place on a single road that spans a few kilometres. It is on-road ONLY, and spans a few kilometres, taking around 10-15 minutes to complete.

Classes: (Classes will be refined if I can get good horsepower and weight numbers, lol)
  • Heavy Trucks (the stock OT Tatra and the Ural)
  • Trucks (more lightweight trucks, not sure what fits here, not a truck expert :p)
  • Off-Road cars (4Runner, Jeep Cherokee, Wrangler, etc.)
  • Street Cars (Nissan Pulsar GTiR, Mitsubishi Evo's, etc.)
  • Supercars (Lambo's, anything thats stupidly fast, basically)
Upcoming Races:
Location: TBD Date: TBC

Cheers for all the support and ideas coming!
« Last Edit: November 13, 2014, 08:55:52 pm by Haydz192 »
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ZeosPantera

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #1 on: November 08, 2014, 02:44:41 am »

>> You have to remain in your vehicle at all times (If your car flips, you may spawn a new one at the point where you car flips/glitches)

You know the ~ key un-flips vehicles right? So that would be the thing to use. Also ALT+R is a full reset of the vehicle.

The issue is the 4 hour long recording, the game/exporter not crashing and then uploading to youtube. I don't think it is do-able in that sense.


That said I think some shorter 10 minute challenges would be awesome

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Haydz192

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #2 on: November 08, 2014, 03:03:18 am »

Oh, didn't know there was an unflip vehicle shortcut, lol.
Yeah, I guess it could be an issue with bandwidth usage and all. Didn't think of that, so used to my unlimited internet ;)

Cheers for the support! I'm sure we'll come up with a way around it or whatever.
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Fighter117

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #3 on: November 08, 2014, 03:08:28 am »

It's a very nice idea ! I will participate ! ;)
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Haydz192

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #4 on: November 08, 2014, 03:28:26 am »

It's a very nice idea ! I will participate ! ;)
Sweet. I'll send you a PM or something when I/we figure something out.
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Fighter117

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #5 on: November 08, 2014, 04:29:25 am »

OK thanks ! ;)
I'm okay to participate at a race of 10-15 minutes.
When we will have the multiplayer, i will be okay to participate at races like 1 houres with friends ! ;)
« Last Edit: November 08, 2014, 04:33:37 am by Fighter117 »
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Haydz192

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #6 on: November 08, 2014, 04:48:33 am »

OK thanks ! ;)
I'm okay to participate at a race of 10-15 minutes.
When we will have the multiplayer, i will be okay to participate at races like 1 houres with friends ! ;)

Yeah, that's along the lines of what I was thinking. I'll set up shorter races for now, when we get multiplayer we can have loooong races :)
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pedropp222

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #7 on: November 08, 2014, 05:45:10 am »

Great idea! I look forward to participate :)
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ZeosPantera

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #8 on: November 08, 2014, 09:55:00 am »

Just for inspiration. My friends and I have a map for rFactor that is 78km long. It looks like you are driving in atari because detail cant be any higher but it is HILARIOUS FUN



This is what I'd love to do in OT one day. I just hope the vehicle physics and netcode can handle it.
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PytonPago

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #9 on: November 08, 2014, 04:48:07 pm »

MACH 2 at second gear !   ;D  Yes, that what LAN-party OT sport racing should be.  8) Also, the off-road parts will be a hell lot more bumpy compared to that ...

P.S.: What was that reverse up-hill ? So much power !
« Last Edit: November 08, 2014, 04:52:16 pm by PytonPago »
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Haydz192

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #10 on: November 09, 2014, 02:16:34 am »

It's gonna be awesome when there's multiplayer that doesn't glitch or anything like that, and we can organise road trips and long-distance endurance races (like in the OP)


Can't wait, the future of OT is looking damn fine.
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pedropp222

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #11 on: November 11, 2014, 11:58:54 am »

So, when does the first race start? :)
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Acetone

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #12 on: November 11, 2014, 12:12:56 pm »

It's a really funny idea !
If I have more time later, and if you are interested, I will try to find a nice spot and create a long track if you want a on-road theme for one of your races :)
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theshanergy

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #13 on: November 11, 2014, 12:20:24 pm »

It's a really funny idea !
If I have more time later, and if you are interested, I will try to find a nice spot and create a long track if you want a on-road theme for one of your races :)

^^ Let's do this! Are you able to package individual roads or groups of roads in an otx file? How did you do your Alaska scene?
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Acetone

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Re: [IDEA/EVENT] Outerra Racing League
« Reply #14 on: November 11, 2014, 01:38:23 pm »

It's a really funny idea !
If I have more time later, and if you are interested, I will try to find a nice spot and create a long track if you want a on-road theme for one of your races :)

^^ Let's do this! Are you able to package individual roads or groups of roads in an otx file? How did you do your Alaska scene?

Yup, I just have to locate more or less where in the cache data is the modified area (if I share all my cache content that way, I will probably break a lot of user made locations) and pack it. Unfortunately, I'm away from my main PC for a few weeks, but I will do some tests when I'm back. It will be a nice break between two serious road placement sessions :)
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