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Author Topic: No physics for me today, thank you. :-)  (Read 13020 times)

HiFlyer

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No physics for me today, thank you. :-)
« on: November 12, 2014, 10:28:40 pm »

This actually went on for a few minutes before I finally decided to start recording. all I did was hit a rock. :-)

« Last Edit: November 12, 2014, 10:31:44 pm by HiFlyer »
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ZeosPantera

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Re: No physics for me today, thank you. :-)
« Reply #1 on: November 12, 2014, 11:30:08 pm »

~ is your friend.
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PytonPago

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Re: No physics for me today, thank you. :-)
« Reply #2 on: November 13, 2014, 07:18:25 am »

Well, those vehicle parameters need tweaking ... doe, first time i see something bouncing off the second time in air again.  :D
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thx_nb

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Re: No physics for me today, thank you. :-)
« Reply #3 on: November 13, 2014, 08:45:03 am »

I don't think the extreme bouncing and rotating is related to vehicle parameters per se.
It just seems something goes wrong whenever something else than the tires hit the ground. The strange thing is I've found that the controls influence this bouncing and tumbling: pressing the brake does limit the effect.
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HiFlyer

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Re: No physics for me today, thank you. :-)
« Reply #4 on: November 13, 2014, 10:40:40 am »

Well I just thought it was funny, but I have to admit being a bit surprised that bullit doesn't lock down things a bit tighter than that.
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PytonPago

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Re: No physics for me today, thank you. :-)
« Reply #5 on: November 13, 2014, 04:00:38 pm »

I don't think the extreme bouncing and rotating is related to vehicle parameters per se.
It just seems something goes wrong whenever something else than the tires hit the ground. The strange thing is I've found that the controls influence this bouncing and tumbling: pressing the brake does limit the effect.

 .. yes, but it can be managed that way too. Well see what the collision update brings into this.

(also, try checking the origin points of all meshes, might be something off the model too)
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theshanergy

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Re: No physics for me today, thank you. :-)
« Reply #6 on: November 14, 2014, 12:28:42 pm »

What, you mean your real life cars don't randomly jump up into the air and fling you many miles away?  ;D

Seriously though, it seems that it has something to do with the engine torque when in freefall. It sends the vehicle into a roll and acts as a sort of anti-gravity machine.

No vehicle is immune! (though admittedly some handle it better than others).

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Jagerbomber

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Re: No physics for me today, thank you. :-)
« Reply #7 on: November 14, 2014, 03:24:06 pm »

And... stuck the landing
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PytonPago

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Re: No physics for me today, thank you. :-)
« Reply #8 on: November 15, 2014, 01:58:10 am »

Ah ... when trying to slalom mt. Everest you mean ! ... yes, that does pretty much any vehicle.  ;D
I still think its something about the suspension - being applied from the other direction than meant to, doing some strange force stuff (and the engine torque in combination). The collision meshes may eliminate that, when they come. (the importer does some basic collision mesh, but when upside-down, it does still fall to wheel level into the ground)
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HiFlyer

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Re: No physics for me today, thank you. :-)
« Reply #9 on: November 15, 2014, 08:50:46 am »

So......... No skiing for now?  :)
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PytonPago

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Re: No physics for me today, thank you. :-)
« Reply #10 on: November 15, 2014, 09:18:22 am »

So......... No skiing for now?  :)

 ... nah, its just :



  :D (you should not use wheeled stuff)  ;D  ;D
« Last Edit: November 15, 2014, 09:33:36 am by PytonPago »
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Jagerbomber

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Re: No physics for me today, thank you. :-)
« Reply #11 on: November 15, 2014, 02:50:32 pm »

Naw... That's doin' it right!
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