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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: AeroKinetics Mod  (Read 88372 times)

KW71

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Re: AeroKinetics Mod
« Reply #135 on: May 04, 2015, 11:16:22 pm »

Sounds great!!! Can't wait to see it.
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PytonPago

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Re: AeroKinetics Mod
« Reply #136 on: May 05, 2015, 01:52:41 am »

That's right the flames and shock-diamonds are meshes with diffuse and opacity textures. I already have a method to animate. First the engine glow lights will flicker rapidly using a random seed, as the impulse of a rocket does. Then I will have about 4-6 meshes per flame, and hide/show them, alternating at 10 to 20Hz :) I don't quite have that working yet, but almost.

Regards,
Uriah

Nice ... its not an actual animation, but im sure it will look quite nice ...
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aWac9

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Re: AeroKinetics Mod
« Reply #137 on: May 11, 2015, 01:01:34 pm »



:)
« Last Edit: May 11, 2015, 04:45:04 pm by aWac9 »
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aWac9

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Re: AeroKinetics Mod
« Reply #138 on: May 15, 2015, 11:50:49 am »

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KW71

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Re: AeroKinetics Mod
« Reply #139 on: May 15, 2015, 08:41:15 pm »

Awesome!!!
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Acetone

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Re: AeroKinetics Mod
« Reply #140 on: June 04, 2015, 05:25:39 pm »

Not Aerokinetics scope (more science fiction stuff), but a lot of switch porn and cool sounds. It's a one man work prototype.

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HiFlyer

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Re: AeroKinetics Mod
« Reply #141 on: June 04, 2015, 07:41:09 pm »

Mondo kewl!!  =D
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PytonPago

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Re: AeroKinetics Mod
« Reply #142 on: June 05, 2015, 04:17:17 am »

Not Aerokinetics scope (more science fiction stuff), but a lot of switch porn and cool sounds. It's a one man work prototype.



If StarCitizen lacks something ... its this level of starship-controll ... like it.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Uriah

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Re: AeroKinetics Mod
« Reply #143 on: June 09, 2015, 10:19:47 pm »

That is pretty awesome!  8)

Can't wait for extended controls and 3d manipulators for OT!!! ;)

Going to have a demo video for you guys coming up very soon!

Regards,
Uriah
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PytonPago

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Re: AeroKinetics Mod
« Reply #144 on: June 28, 2015, 01:34:39 pm »

Thought about the falcon rocket to be an interesting one too ... for some bad reason, the last one just got pulverized in flight ...

https://www.youtube.com/watch?t=28&v=u9gFDgJpuUY

... it looks strange, did there the last stage try to turn on or one of the fuel tanks got ruptured, with that gas-formation appearing ? Or should that be the sound-barrier passing, going wrong ?
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Acetone

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Re: AeroKinetics Mod
« Reply #145 on: June 28, 2015, 03:14:56 pm »

Thought about the falcon rocket to be an interesting one too ... for some bad reason, the last one just got pulverized in flight ...

https://www.youtube.com/watch?t=28&v=u9gFDgJpuUY

... it looks strange, did there the last stage try to turn on or one of the fuel tanks got ruptured, with that gas-formation appearing ? Or should that be the sound-barrier passing, going wrong ?

Yep, pressurization problem on second stage (fuel tank). Happened when the rocket was max Q (moment of the launch when the rocket is under a maximum amount of pressure).

https://twitter.com/elonmusk/status/615185076813459456
Quote
There was an overpressure event in the upper stage liquid oxygen tank. Data suggests counterintuitive cause.
« Last Edit: June 28, 2015, 03:26:01 pm by Acetone »
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Uriah

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Re: AeroKinetics Mod
« Reply #146 on: November 09, 2015, 12:32:06 am »

Can anyone guess which rocket this is?





Another successful flight model with reasonable accuracy, and a project I'm collaborating on with someone who's going to be doing the 3d model. I'll post more information to a separate threat soon if anyone can guess it correctly! :D
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Acetone

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Re: AeroKinetics Mod
« Reply #147 on: November 09, 2015, 02:18:12 am »

Hmm... I was about to say Falcon 9 because of the engine pattern, but the fairing looks a bit different (could be the current state of the model).

Maybe it's something else :)

I'll post more information to a separate threat soon if anyone can guess it correctly! :D

Someone has been working too much these days ;)
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aWac9

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Re: AeroKinetics Mod
« Reply #148 on: November 09, 2015, 03:36:42 am »

Ariane 6 V601  ::)

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Uriah

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Re: AeroKinetics Mod
« Reply #149 on: November 09, 2015, 04:09:15 am »

Acetone, you got it, Falcon 9 v1.1 with the 5.2 meter Payload Fairing, and yes the current 3d model is just a placeholder! ;) My focus is the JSBSim flight model.

Working on a Procedural Rocket Assembly System, details coming soon.

Regards,
Uriah

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