necro, there is honestly a ton of modeling to do. I am primarily focused on getting the rocket working in-game. If you would like to work on a detailed launch pad model, either from Space Launch Complex 37, 39A or 39B or 39, images are available on Google if you search SLC-37, SLC-41, KSP LC-39A, etc... Besides the launch pad, each has a flame trench with mobile Flame Deflector, Fixed Umbilical Tower (FUT), sometimes a Mobile Service Tower (Delta IV SLC-37), as well as the crawler ramp, launch platform, and fuel towers. Those are the primary elements of a launch pad that I can think of off the top of my head, and those will need to be contained in one model, with some animated parts (FUT), which I can do later. If you go to Google Maps, find the Launch Complex you want to model, zoom as close a possible and take a screenshot, I like to apply it as a texture to a flat plane and build my model from that orthographic projection. It really helps to get the dimensions to scale and keep everything proportionate. Also a fuel tower, as at Kennedy Space Center Launch Complex 39A and 39B. Those facilities were purpose built for the Saturn V and Space Shuttle. I can upload images and give you a link, as not to flood the thread with reference images.
Acetone, thank you for those landscaping tips, that helps a lot. I am convinced an object can directly modify the ground, I just need to figure out how it is done. Lead-in, lead-out is good to know about for roads,
PytonPago, Kerosene is a very good rocket fuel when burned with Liquid Oxygen (LOX) it is up there with Hydrogen + LOX. Although uncommon, like Liquid Methane, but very efficient and powerful. Usually used on upper stages for special applications, however it could be used for a main first stage engine as well. Elon Musk is a big proponent of Liquid Methane, for other reasons.
I contacted Jon Berndt, of JSBSim, and he told me where to find a fully functional rocket, buried in among all the aircraft files. It is located under aircraft/J246, and engines/RL10, SRB and SSME. The Jupiter 246 (aka ARES 4) is a launch vehicle derived from re-purposed Space Shuttle components, including the Solid Rocket Boosters, External Tank, and Space Shuttle Main Engines (SSME). The second stage uses six RL-10B-2 engines and includes a small third stage thruster behind the Orion Crew Module (inside the fairing) and Launch Abort System.
So without hesitation, I threw together a model using parts from the free NASA Space Shuttle 3d models, and waa-laa! No, it wasn't that easy actually, but I'm making progress! Really need to talk to Levi, with his experience on the Airbus files.
ZeosPentera, Anti-Aliasing 8x!!!
Best regards,
Uriah George