That answer to that question is, not yet.
Levi used a solid model so it physically cannot decouple the parts, yet I believe that JSBSim zeros the mass and drag of the stage when the event jettisons it. The flight is completely automated temporarily until I figure out how to fly manual. Once you initiate the launch, the flight sequence is executed by the program. I also noticed the speed indicator in the HUD reads zero after the orbital turn is made at around 60,000 ft. This may be due to it cannot calculate ground speed, and would need to switch to orbital speed instead. Really I need a new HUD to display the orbital parameters instead of those used by aircraft. Also, the camera is way too close, but that is a simple fix.
We're so close!!! And thank you Levi! A million times.
Also necro, thank you so much for your help! I hope not to do any more modeling for at least a few weeks, at least until I get everything working correctly, and hopefully by then many others will be inspired to help with modeling so that I can focus on flushing out all of the features of have planned for this mod. I certainly appreciate you being actively involved, it keeps me inspired knowing that other people are interested and even contributing. How is your modeling coming along btw? FYI: I will setup a git for this project tomorrow, so you can access my models and also check your scale, so that we can get on the same page. I was way off scale initially, but now everything is precise to the mm. It doesn't really matter with ground objects, but things such as the VAB or launch pad need to be the proper scale. I'll of course keep you posted on the progress and commit to the git once I have the J246 working satisfactorily.
As always, regards,
Uriah George