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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: TitanIm  (Read 62809 times)

CTR

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TitanIm
« on: December 01, 2014, 04:42:36 pm »

http://titan.im/www/index.php/page

Quote
A global sandbox. An open world. A complete ecosphere in which to create, to experiment - to experience. There are no limits in TitanIM, geographically or conceptually.

Looks impressive!



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Jagerbomber

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Re: TitanIm
« Reply #1 on: December 01, 2014, 06:42:28 pm »

 0.0
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Revolver

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Re: TitanIm
« Reply #2 on: December 01, 2014, 11:04:53 pm »

WTF?  :o :o :o
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Fighter117

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Re: TitanIm
« Reply #3 on: December 02, 2014, 02:02:47 am »

I want it... :P
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HiFlyer

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Re: TitanIm
« Reply #4 on: December 02, 2014, 02:39:09 am »

Its interesting to me that this is all apparently filmed on a pretty old version of Outerra.
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Acetone

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Re: TitanIm
« Reply #5 on: December 02, 2014, 02:52:25 am »

http://forum.outerra.com/index.php?topic=3072.msg32566#new

PythonPago and I have digged a bit to find info in this topic. In short : military oriented, VTS like tool but seems also to aim some civilian scenarios. The compagny is australian so it's not a direct Outerra project but one of their main partnership.
Hard to tell what elements have been developped for Outerra or are exclusive to this tool (I bet on the scenario tool and the vehicules/objects set they have devellopped for it).
Lot of interesting stuff, especially for the clouds wich can be really seen for the first time in motion (rendering artifacts included  :P).

Its interesting to me that this is all apparently filmed on a pretty old version of Outerra.

Seems to be a mix between old and more recent builds : some shots have the new forest system and even terrain shadows; Some other, like the battle in the middle, are limitd to the good old pine tree :)

« Last Edit: December 02, 2014, 10:12:35 am by Acetone »
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soulunite

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Re: TitanIm
« Reply #6 on: December 04, 2014, 10:31:26 pm »

I.. I don't understand... How do they have Outerra but not call it Outerra and have clouds implemented? This is just too much to take in! So much wow and confusion at the same time!
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necro

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Re: TitanIm
« Reply #7 on: December 04, 2014, 11:40:23 pm »

Because its a partner project which uses outerra as base ;) Its something like a professional mod
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cameni

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Re: TitanIm
« Reply #8 on: December 07, 2014, 12:46:40 pm »

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PytonPago

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Re: TitanIm
« Reply #9 on: December 07, 2014, 01:13:50 pm »

OMG, who chose the badass music ?  ;D ...

Thanks for the news Cameni !
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Jagerbomber

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Re: TitanIm
« Reply #10 on: December 07, 2014, 01:56:29 pm »

Korn cover.  ;D

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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

zzz

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Re: TitanIm
« Reply #11 on: December 11, 2014, 02:40:20 pm »

Anyone got them to respond to emails yet?
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ProGamer

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Re: TitanIm
« Reply #12 on: December 13, 2014, 05:01:39 pm »

Nope. I emailed inquiring into the accessibility of TitanIM for civilian simulation gamers.
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zzz

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Re: TitanIm
« Reply #13 on: December 13, 2014, 06:49:16 pm »

I did get a reply saying they were targeting commercial simulation projects for the early access thing :(.
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Acetone

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Re: TitanIm
« Reply #14 on: November 30, 2016, 02:42:58 am »

There is now a Titan channel, with a bunch of new videos:











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