I know this might hurt but can we see the uv map layout, as it might well be unsuitable or rather inefficient for us going forward, and as such might consider optimising.... Or thinking about a more efficient layout for future planes, taking into account texture swaps, geometry swaps and damage animation.
I'm not very sure what UV map layout you're talking about, could you explain it further, please?
Good news, thanks Levi!
Something else.
1) TrackIr reacts very unusually and I believe that the axes are exchanged?
As I don't have any tracking devices to test it, I couldn't say too much about that. Though, does it happens only with this plane?
2) Flight characteristics. With the just flight at max. speed and drive out from landing flaps the following should happen. The airplane lifts for a short time the nose upwards and then the nose down thus one tilts him either trimming must or hold just upright.
What has passed, however, in OT the opposite from what in flight manual is described.
One should make what against it.
Let's see if I understood it. You mean that when flying at full speed, you extend the flaps, then the plane should lift it's nose for a short period of time, then the nose goes down again, needing input from the pilot to maintain the plane leveled?
If that's the case, I'm not sure how that can be archived, maybe
bomber could help with this?