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Author Topic: Démo screens  (Read 299114 times)

cameni

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« Reply #285 on: June 12, 2011, 05:41:25 am »

Quote from: corona
Could I request a SS for Innsbruck, Austria, looking west into the valley, maybe 2000 feet AGL?
Its a very challenging approach. There is also a steep cliffy looking mountain to the west on the north slope of the valley. Curious to see how the engine handles that.
47°15'47'' N - 11°19'44'' O
Could us a higher base resolution of terrain too.


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cameni

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« Reply #286 on: June 12, 2011, 05:42:41 am »

Quote from: Köngen
57N 23' 27.13"
11E 57' 45.54"

5 meters above ground facing south west :)
Not sure if this is what you really wanted, but here's what the coords point to:

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Köngen

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« Reply #287 on: June 12, 2011, 07:11:12 am »

That's not bad :) Looks a bit smoother then in real and there should be more trees. But definitively not bad. Location is near my family place so it's the piece of nature I can refer to the best so to speak. I'll get myself a better look when the demo is out :D
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Jak_o_Shadows

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« Reply #288 on: June 12, 2011, 07:39:38 am »

Could I please have "-36.822185605725046, 139.85306024551392", facing 220T (roughly south west so you can see the headland)?
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corona

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« Reply #289 on: June 12, 2011, 08:05:00 am »

Thanks cameni, not bad at all. The almost vertical cliff is probably hard to get right unless you have really accurate base terrain data (as you said).
Other than that it looks great. Are you still working actively on differnt climate zones?
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cameni

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« Reply #290 on: June 12, 2011, 08:33:19 am »

Quote from: Jak_o_Shadows
Could I please have "-36.822185605725046, 139.85306024551392", facing 220T (roughly south west so you can see the headland)?
Something in the data causes ugly aliasing on the shores here.

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Jak_o_Shadows

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« Reply #291 on: June 12, 2011, 08:43:51 am »

Could it be the seaweed? That section of coastline, while being a nice beech, has large amounts of seaweed on it. It definitely isnt' jagged like that. The general shape is there though. Also in real life i seem to remember being able to see further, but that could just be the time of day.
Thanks.
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cameni

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« Reply #292 on: June 12, 2011, 09:29:52 am »

Quote from: corona
Are you still working actively on differnt climate zones?
Still preparing the data. I reworked the mapping tool so that it can be extended to process color & land type data as well, but the design is still not finished.
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cameni

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« Reply #293 on: June 12, 2011, 09:31:39 am »

Quote from: Jak_o_Shadows
Could it be the seaweed? That section of coastline, while being a nice beech, has large amounts of seaweed on it.
Looks like the 1km dataset that is being used for the seas interferes somehow with the land. Is the sea deep there close to the shore?
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Jak_o_Shadows

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« Reply #294 on: June 12, 2011, 07:36:17 pm »

The water does get deep fairly quickly, and it very rarely (if ever) has sand bars, so it could be. So, yes?
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cameni

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« Reply #295 on: June 13, 2011, 01:17:38 am »

Hmm, I have to check it. But in theory, sudden plunges could cause such an aliasing in some cases. Vector coastlines will fix it, but I still want to resolve it also for datasets which don't have vector data for coastlines.
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Tottel

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« Reply #296 on: June 27, 2011, 01:59:25 pm »

Hi,
Could I have a screenshot of the 'Bayard' rock in Dinant?

Coordinates: 50°14'40"N   4°55'18"E

It should be the only high, small rock in the region. Easy to see. :)
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cameni

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« Reply #297 on: June 27, 2011, 04:31:33 pm »

Too small - it's below the resolution of original terrain data

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cloudpillow

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« Reply #298 on: June 28, 2011, 04:01:57 pm »

How do you plan to do the Grand Canyon?
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cloudpillow

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« Reply #299 on: June 28, 2011, 04:08:19 pm »

Quote from: cameni
Quote from: corona
Could I request a SS for Innsbruck, Austria, looking west into the valley, maybe 2000 feet AGL?
Its a very challenging approach. There is also a steep cliffy looking mountain to the west on the north slope of the valley. Curious to see how the engine handles that.
47°15'47'' N - 11°19'44'' O
Could us a higher base resolution of terrain too.





The color on the mountains are a bit "off"... and pine trees on the mountains seem weird. There are trees growing on the side of the mountain/(on rocks)? I know you plan on having more vegetation and more varieties of trees in the future... but could you make it a bit more photo realistic like Procedural World?



http://procworld.blogspot.com/







Procedural World does not contain the entire 3D earth, but otherwise the mountains, etc looks more photo-realistic... If Outerra can become more photorealistic in the future that will be even more awesome.
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