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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Démo screens  (Read 219824 times)

Hattiwatti

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« Reply #90 on: December 12, 2010, 07:00:31 pm »

Ah... So it seems
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cameni

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« Reply #91 on: December 13, 2010, 08:42:14 am »

Quote from: grabacr 31770
Oahu, Hawaii
Lake Como, Italy (the general area)
Picos de Europa, Spain

Just be interesting to see what these look like, no particular coordinate
Exact coordinates and directions are needed, saves me the hassle of finding it in Google maps, getting lng&lat and then flying there and around to find the spot that might be of interest ...
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razgriz 53992

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« Reply #92 on: December 13, 2010, 01:17:09 pm »

Quote from: cameni
Quote from: grabacr 31770
Oahu, Hawaii
Lake Como, Italy (the general area)
Picos de Europa, Spain

Just be interesting to see what these look like, no particular coordinate
Exact coordinates and directions are needed, saves me the hassle of finding it in Google maps, getting lng&lat and then flying there and around to find the spot that might be of interest ...

Sorry...

21 degrees 13'00.00" N
157 degrees 48'00.00" W

About a 1000 feet off the ground, looking NNW at the main part of the island.

45°58'42.49"N
 9°15'51.21"E

About 30 feet of the ground, looking NWW again, up the lake.

Cheers. Know what you mean bout the hassle. I suppose there's not a search button to take you anywhere.

Also, how do you get around the earth and how fast is it?
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cameni

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« Reply #93 on: December 13, 2010, 05:31:21 pm »

Quote from: grabacr 31770
21 degrees 13'00.00" N
157 degrees 48'00.00" W

About a 1000 feet off the ground, looking NNW at the main part of the island.
Also, how do you get around the earth and how fast is it?
Like this:

[youtube2]jL3dUT2CDws[/youtube2]

That is, I can also fly there, the speed is proportional to altitude so one climbs out to space and goes around fast. But hitting the right location from above isn't trivial :)

Quote
45°58'42.49"N
 9°15'51.21"E

About 30 feet of the ground, looking NWW again, up the lake.
Interesting location



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razgriz 53992

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« Reply #94 on: December 14, 2010, 02:58:23 pm »

Cheers much.

A video is always nice, looks great as always. Oahu is fairly interesting on there, the mountains are well represented and the dome (I think an old volcanic/meteor crater) is very visibly there, sign of a good mesh.

Are inland waters simulated yet? Because at Lake Como, there is, well, no Lake. Just Como. Actually, there's no Como either- there aren't any towns :D Are they there/are they going to be there?
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cameni

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« Reply #95 on: December 14, 2010, 03:21:41 pm »

No inland waters yet, and of course no towns - that's actually a weird question :|
I thought you went through the forums already, and knew that first we want to get the natural earth, without civilization. So there will be the lake once the inland water bodies are supported, but the towns will be there if someone decides to make a global simulator using the engine and actually imports the buildings or creates them in a tool. Not all uses of the engine will need/want the contemporary reality copied into the game world, and it's not our direct goal either.
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razgriz 53992

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« Reply #96 on: December 15, 2010, 12:48:55 pm »

Quote from: cameni
No inland waters yet, and of course no towns - that's actually a weird question :|
I thought you went through the forums already, and knew that first we want to get the natural earth, without civilization. So there will be the lake once the inland water bodies are supported, but the towns will be there if someone decides to make a global simulator using the engine and actually imports the buildings or creates them in a tool. Not all uses of the engine will need/want the contemporary reality copied into the game world, and it's not our direct goal either.

My bad, didn't explain myself very well.

I knew the towns weren't going to be there, I was wondering about the inland waters, phrased the question wrong, silly me.
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Timmo

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« Reply #97 on: December 15, 2010, 07:55:59 pm »

Quote from: cameni

[youtube2]jL3dUT2CDws[/youtube2]


Wow. That data streaming speed is impressive!
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C. Shawn Smith

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« Reply #98 on: December 21, 2010, 10:54:41 pm »

With the recent sunset images posted, and the absolute beauty of them, maybe a 10-minute time-lapse video of Sunset to Sunrise (with the stars circling overhead during the night), might be a wonderful addition to the thread :D

(Anywhere in the world, preferably a nice beach setting with the cool new water rendering, of course ... maybe the coast of Italy, Madagascar, or Waikiki Beach :D)
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ZeosPantera

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« Reply #99 on: December 21, 2010, 11:19:21 pm »

Quote from: cshawnsmith
With the recent sunset images posted, and the absolute beauty of them, maybe a 10-minute time-lapse video of Sunset to Sunrise (with the stars circling overhead during the night), might be a wonderful addition to the thread :D

(Anywhere in the world, preferably a nice beach setting with the cool new water rendering, of course ... maybe the coast of Italy, Madagascar, or Waikiki Beach :D)


Definitely on the beach but he has to do a 1080P version..
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Mattias Skog

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« Reply #100 on: December 21, 2010, 11:36:39 pm »

How about this location:

N 15° 33.432', W61° 15.973' (WGS 84 decimal (lat, lon):15.55719, -61.26621) about 1500ft above sea level looking at 270 degrees.
(The place is Dominica and the airport is Melville Hall runway 27)

Google Earth represents that location like this:
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cameni

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« Reply #101 on: December 23, 2010, 08:05:41 am »

Quote from: mask
N 15° 33.432', W61° 15.973' (WGS 84 decimal (lat, lon):15.55719, -61.26621) about 1500ft above sea level looking at 270 degrees.
(The place is Dominica and the airport is Melville Hall runway 27)
I used the information from World Aero Database to place the runway there.

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Mattias Skog

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« Reply #102 on: December 23, 2010, 10:21:40 am »

Fantastic!

Thank you very much and a very merry Christmas!

//Mattias
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razgriz 53992

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« Reply #103 on: December 23, 2010, 01:03:16 pm »

Quote from: cameni
I used the information from World Aero Database to place the runway there.

That's clever. You can just enter all the details of the runways and stuff from info readily available on the net, and have an airport really simply.

When generating stuff, do you have to restart Outerra to see it or does it generate straight away? Also, how easy is it to generate objects (say if you wanted to create an airport, how long would it take to place lots of buildings and taxiways?)
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cameni

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« Reply #104 on: December 23, 2010, 01:15:13 pm »

You can see it straight away, with ability to manipulate control nodes or to move and rotate placed objects, undoing & redoing multiple times etc.
The tools are not yet that ergonomic as common users would like, but placing objects and roads is quite fast. Currently you are unable to edit objects and roads once they are committed, but that will be addressed. The fact that the user interface is programmed as html&javascript pages makes it easy to modify. Actually I expect that some more capable UI persons will make a much nicer UI mod once it's released :)
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