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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Missiles, Bombs and Rockets, Guided/Unguided Munitions  (Read 51343 times)

Uriah

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #45 on: January 07, 2015, 05:15:01 am »

Mockups for the targeting system HUD display.

Thermal Infrared, white hot


Color mapped
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PytonPago

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #46 on: January 07, 2015, 06:16:54 am »

Damn, did you use some special texture, or you did color that just on the snapshot (the thermal) ?
Would like to have some special texture type, where you could color the temperature distribution and some function where the coloring would go up and back to environment temperature when engine is on and off ...
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Uriah

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #47 on: January 07, 2015, 07:03:22 am »

It is just a mockup, I actually increased the contrast and for the color is just did a gradient map of the greyscale. I have noticed different materials I have used have a different looks in the IR view, but I am not sure what properties that is due to.

I am quite satisfied with Outerra's IR view, except there should be more ground contrast, everything is very flat in the terrain texture. It would be great to have a thermal map for aircraft vehicles, and a secondary thermal map for heating on certain areas. The secondary map would multiply the primary heat map in linear space. Like color * albedo, it would be ir_map * ir_hot_map, or something to that affect. The script could then increase the magnitude of the ir_hot_map over time with the engine on, and it would mix values with the ir_map. When the engine is turned of the ir_hot_map magnitude would be slowly decreased as it cools. That is just a concept, not really important right now, but it would be awesome.

I would however really like to be able to create a custom HUD, both for multi-stage rockets, and for missile seekers.

Regards,
Uriah
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PytonPago

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #48 on: January 07, 2015, 08:59:10 am »

Well, dont think that heat-distribution for surroundings come any sooner than weather support to have some data from ... yes, i made a simple coolant temperature indicator for the Ural. Making a fitting heat-map would be great.

Im sure some custom HUSs will be able later on ...
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Uriah

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #49 on: January 09, 2015, 01:43:30 pm »

Slowly but surely... :)

UPDATED IMAGES:

« Last Edit: January 09, 2015, 04:09:50 pm by Uriah509 »
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PytonPago

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #50 on: January 09, 2015, 02:58:06 pm »

Now just the rest of the plane.  =D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Uriah

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #51 on: January 09, 2015, 03:00:16 pm »

Planes?! who said anything about plane?  :-X

;)

(Okay you got me...)

UAVs to be precise.

Actually the lack LAU-17/A missile launch/track will be able to mount on any hard-point on any aircraft in the future. There will also be an adapter for multi-LAUs from a single hard-point.
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M7

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #52 on: January 09, 2015, 04:04:52 pm »

I'd like to have these AA missile for my cessna... purely for self defense  =D
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Uriah

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #53 on: January 09, 2015, 04:11:40 pm »

LOLZ! Actually, the Iraq army temporarily used a Cessna, along with other civilian aircraft, with on-board guidance system and AGM-114 Hellfire missiles. It looked a little funny you might say.
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PytonPago

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #54 on: January 09, 2015, 06:14:16 pm »

LOLZ! Actually, the Iraq army temporarily used a Cessna, along with other civilian aircraft, with on-board guidance system and AGM-114 Hellfire missiles. It looked a little funny you might say.

They know what is good and cheap. :D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

jonslynn

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #55 on: January 13, 2015, 09:44:05 pm »

I can't believe you put so much detail or work into something we won't see coming.  Nice textures.
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Uriah

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #56 on: January 13, 2015, 11:32:06 pm »

I appreciate the compliment, but you haven't seen nothing yet! ;)

Working on a few big projects in collaboration with several people, expect big things soon to come!

-Uriah
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Uriah

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #57 on: January 15, 2015, 01:39:55 am »

BGM-109C Flight Data Output:



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Fighter117

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #58 on: December 12, 2015, 05:43:30 am »

Hi everyone ! I didn't post for a long time now ! :)
I just wanted to know where is the development of this mod because i'm very interested by it.

See you !
« Last Edit: December 12, 2015, 07:18:39 am by Fighter117 »
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Uriah

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Re: Missiles, Bombs and Rockets, Guided/Unguided Munitions
« Reply #59 on: December 12, 2015, 06:42:42 am »

Left to right:

AIM-9M Sidewinder
AGM-65E Laser Maverick
AGM-65D IIR Maverick
GBU-12 Paveway II
MK-82 Snake Eye GP
FIM-92A Stinger
FIM-92C Stinger
M151 Hydra-70 70mm rocket
M156 Hydra-70 70mm rocket
BGM-109 Tomahawk Block IV

As well as the Hydra-70 rockets, I also modeled the AGM-114 Hellfire for the AH-64D Apache Longbow which will be released in the near future.

All missiles, rockets and bombs include JSBSim flight models with semi-realistic aerodynamics and rocket motors where applicable. They have an impact fuse which detonates upon collision with the ground and generates an explosion and crater, and I'm working on proximity fusing for air burst warheads.





Detail of the AIM-9M.

The blue and black arrows and sphere are Center of Gravity and Aerodynamic Center markers and vectors for debugging the flight model. The rocket motor thrust and burn are estimated from publicly available data, but the missile reaches the approximate maximum velocity after motor burnout.  The aft fins are all that remains to be finished.

« Last Edit: December 12, 2015, 06:55:25 am by Uriah »
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