I did already just didn't get the reply yet.
We haven't seen any email from you. Anyway, the reply would be standard - the engine is not yet ready for general (game) licensing, and we are currently only licensing it to some special projects where we are directly participating and providing custom support, and we carefully select these.
As for the idea, all game developers are receiving similar requests regularly - usually aiming for a MMO (hardest and most risky of all types of games), usually no experience with game design and programming and therefore no real idea how much something like that takes, and so on.
Basically expecting that an inexperienced person would lead around a hundred professional developers to implement his idea. That can "work" only in one case:
http://www.quora.com/How-do-I-create-an-MMORPG/answer/Feifei-Wang-6?srid=dkRRThat
How-do-I-create-an-MMORPG thread is generally a good resource with answers from people in the know, but it's not something people want to read ...
I agree with Necro in everything except when he says the developers won't have the time. Most of what he is asking are things that will probably be needed for TitanIM (think of armed Humvees) so I think there is a possibility they may be interested or already working on many of those functionalities.
Sure, much of that will be eventually developed, but these are just basic things an engine must have for any game. I love how multiplayer and online functionality is just another bullet. TitanIM develops their own networking, as the requirements and situation is different in closed environment of military simulations - no need to deal with making it hack proof. Networking for a MMO, and one that's not instanced but really supporting a global world, that's very hard to get right. And that's just one part. MMOs are so broad in scope that it really needs a big developer and lots of funds, and it's still the most risky game business.