Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: Which Option DDS for alfa trees working properly?  (Read 9927 times)

josem75

  • Sr. Member
  • ****
  • Posts: 286
  • newbie
Which Option DDS for alfa trees working properly?
« on: January 28, 2015, 04:35:26 pm »

Hello. I am messing up with trees textures and i cant put trees to work.
As you see in the image, i am using Nvidia dds Plugin for photoshop.
 
I dont know which mode and options select. I remember time ago after a lot of test i choosed some combination options which worked, and trees appeared and in his transparent box.
But now the maximum i got is see the trees into a white box (cant get them to be transparent).

Anybody know which options i need to choose during the save process?

Thanks very much in advance
« Last Edit: January 28, 2015, 04:41:18 pm by josem75 »
Logged

angrypig

  • Sr. Member
  • ****
  • Posts: 454
Re: Which Option DDS for alfa trees working properly?
« Reply #1 on: January 28, 2015, 06:06:18 pm »

You can't render trees properly in current version but support for thees kind of objects is coming... Not in the upcoming update but probably the next one...
Logged

2eyed

  • Sr. Member
  • ****
  • Posts: 352
  • newbie
Re: Which Option DDS for alfa trees working properly?
« Reply #2 on: February 03, 2015, 11:47:32 am »

I made a few tree texture mods and Dxt5 did work well. They need to have an alpha channel of course.
Logged