Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: [1] 2 3 ... 33

Author Topic: Latest version: 0.8.4.6017  (Read 169214 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6653
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Latest version: 0.8.4.6017
« on: January 30, 2015, 04:25:50 pm »

Latest full version installer can be found at demo.outerra.com


Changes:
Version 0.8.4.6017 (16 Oct 2015)
  • scenery editor update - leveling
  • basic differential support for vehicles
  • fixed snow material missing from friction data
  • fixed multi-material import
  • fixed object visibility issues
  • deferred UI loading to fix a slight freezing after start
  • fixed UI vertical offset when window size is larger than the screen
Version 0.8.4.5948 (22 Sep 2015)
  • tire friction depending on surface material
  • default vehicle steering slower with higher speeds
  • fixed black screen in MSAA modes
Version 0.8.4.5941 (19 Sep 2015)
  • extended controls support for vehicles and aircraft (see defaults/iomap/readme.txt for technical details)
  • moved iomap/xxx.default.cfg to defaults/iomap/xxx.cfg
  • default bindings for trim (ctrl + action key)
  • separate altitude-hold (shift A) and Stability Augmentation System (shift S) for heli,
  • F12 shows new controls UI
  • scenery editor update, ctrl modifier for forced mouse panning
  • updated mig29, c172, ah64, c172 & mig29 sound updates (uriah, kw71, levi)
  • c172 made available in demo mode
  • added a fire(pos,dir,speed,caliber,color) method to aircraft/vehicle for firing plasma rays
  • added test/demo fire event handlers (left mouse button) to T817 and MiG
  • fixed tracer burn lights being offset from the landing position and sometimes burning forever
  • rotation vector normalization to geomob joint rotation functions
  • planet cfg saved at exit
  • hud distance working in full range into star background
  • added option to not use imperial units in aircraft hud
  • fixed moon lighting, flickering at atmo boundary
  • fixed rivers in stereo mode
  • sRGB texelFetch bug detection handling the MSAA mode as well (pale grass bug)
  • fixed crash after the first road waypoint was deleted
  • fixed invisible leading road segments
  • fix for spikes on terrain from roads going through lowest tile point (needs reapplying the road)
  • added "strict" property into objdef, newly imported objects = true, old ones default to false; causes "use strict" in vehicle/aircraft scripts
  • fixed jsbsim wind vector
  • fixed HID config not being saved for new non-calibrated devices
Version 0.8.4.5819 (20 Aug 2015)
  • new scenery editor on alt-F1 (alpha)
  • support for basic vector rivers (not persistent yet)
  • new weather settings in F11, cloud coverage, wind settings
  • wind affecting aircraft, grass, tress ...
  • sunlight and moonlight levels modulated by adjustable cloud cover
  • monochromatic rendering in low light conditions to simulate human eye
  • moon model (not procedural yet), correct position and phase, affects night lighting levels
Version 0.8.4.5524 (24 May 2015)
  • better detection of sRGB color bug on some AMD cards (pale grass issue)
  • fixed patterns visible on dirt
Version 0.8.4.5504 (18 May 2015)
  • adjusted rock coloring, rock displacement, enhanced dirt patch texturing
  • controls menu showing modifiers, fixed right-click to clear, fixed detection of keys with modifiers
  • added vehicle/aircraft solar_time script method returning time info and outside light levels (useful for controlling automatic lights control on vehicles)
  • error log behavior changed to one-line alert message on error, auto turning off in 3 sec
  • default log shortcut changed to alt-L, alt-shift-L opens external [url=http://goo.gl/DaK1M8][url=http://goo.gl/DaK1M8][url=http://goo.gl/DaK1M8][url=http://goo.gl/DaK1M8][url=http://goo.gl/DaK1M8][url=http://goo.gl/DaK1M8][url=http://goo.gl/DaK1M8]eng.log[/url][/url][/url][/url][/url][/url][/url] tracker window
  • console .active command to bind to current vehicle
  • fix for floating grass, road spikes in editor
  • fixed set_fps_camera_pos reset back to no joint
  • fixed app crash when there's an error in aircraft script
  • fixed shader errors on old NV cards
  • fixed sky/stars/clouds in spherical projection mode
  • fixed small mesh visibility (vanishing cockpit instruments or other small objects off the main pivot)
  • fixed fullscreen geographic projection mode
  • fixed ui visible in saved location screenshots
  • workaround for buggy NVIDIA driver 350.12
Version 0.8.4.5377 (27 Mar 2015)
  • fixed issues with controls
  • restored rock displacement
  • vertical mouse enabled in ufo+oculus
Version 0.8.4.5372 (26 Mar 2015)
  • ufo panning mode (shift-home toggle)
  • fixed video capture with swap_interval 1
  • fixed FBX normals import
  • fixed bone_id in add_spot_light and add_point_light plane and vehicle
  • pink mipmaps mode enabled with debug_keys only
  • fixed "dirt" building leveling
  • light_xxx_mask added optional mask offset to cope with limited mask range, fixed aircraft lights on reload
  • adjusted spotlight reflector lighting
  • added add_spot_light/add_point_light with light_params arg, optional intensity, range or both
  • fixed blackness with high light intensity (there's still some limit though)
  • added aircraft/vehicle set_pitch_roll
  • new input system doesn't work there yet, but iomap configs have been moved to a separate directory
  • fix for joystick pots that do not have neutral value at 0, only 4 pot positions can be assigned for now
  • geom::set_mesh_visible can hide multiple meshes with trailing @ or *
  • fixed sky in environment map
  • added pitch and roll to aircraft scenario window
  • adjusted rock coloring
  • updated SM11 lights, adjusted T817 cabin light to not light the terrain
  • enhanced CPU side object rendering perf
  • fixed crash in aircraft with missing JSBSim propulsion
  • fixed transparency vs clouds
Version 0.8.4.5244 (18 Feb 2015)
  • new temporary stable bloom, little bit faster and nicer
  • vehicle/aircraft script initialization events called even in paused mode
  • fixed shader error in oculus
Version 0.8.4.5233 (16 Feb 2015)
  • workaround for purple terrain driver bug on old ati cards and newer catalyst drivers
  • updated MiG - lights, simple engine glow, additional skins (CZ, RU) - many thanks to Uriah for providing these
  • added open "location from image" into F2 location dialog, to load GPS info from photos
  • fixed spotlight orientation vector (was unable to point in Z direction)
  • fixed crash on v (change seat) key
  • missing texture mipmaps replaced with pink textures + warning
  • fixed perf problem in F2 advanced options
Version 0.8.4.5197
  • spot lights now also light up the reflector, making the lights visible better
  • full lights on SM11 bus and T817 truck
  • vehicle turn signals - manual (shift+A/D for left right, shift+W emergency, shift+S all off)
  • light_mask and light_toggle_mask methods to manipulate multiple lights at once
  • fixed glow rendering in stereo
  • fixed deformed reflections on objects
  • vertical mouse working in TPS with Oculus, aiming working with Oculus
  • fixed location manager to exit vehicle when changing location
  • fix for Nv 2xx water path shader compilation error
  • lights removed when aircraft is deleted
  • fixed crash if maximum number of mesh isntances is reached
Version 0.8.4.5179 (31 Jan 2015)
  • fixed shaders for Nvidia <400 series cards
  • fixed location window opening from sandbox
  • lights on SM11 (based on Uriah's code, fixed braking lights and key controls)
Version 0.8.4.5175 (30 Jan 2015)
  • clouds (alpha)
    • visibility to 100km only, single layer
    • alt+left/right arrow adjust time, affects clouds as well
    • alt+up/down - days, different cloud cover
    • some blending artifacts up close and in clouds
    • missing more details when close to the clouds
  • collision geometry support (TODO: link doc or wiki)
  • collidable static objects
  • lights support in vehicle and aircraft (see T817 script)
  • vehicle script actions getting kbd modifiers to expand key actions
  • T817 L - front lights, left-shift-L - cabin light
  • added seat/camera switching support (key V)
  • default tire lateral slip coefficient changed from 0.5 to 0.8 (better turning)
  • added tags into models & objdef files (for upcoming searchable object browser)
  • F2 location dialog updated, Google Maps search+map
  • locations saved as jpg files with Exif (GPS info)
  • screenshots saved with more Exif info (time, author), can be used to restore location and time
  • objdef "parameters" field passed into initialize(params) event of aircraft
  • aircraft preserve pitch&roll angles when setting rotation
  • added concrete & yellow marking textures, double line markings
  • less noisy road & marking shapes in distance
  • fps camera attached joint preserved when toggling cameras
  • direct disk video frame writing (faster)
  • fixed lagging terrain shadow culling
  • smooth lighting from fading sun
  • enhanced object rendering CPU-side performance on large scenery
  • fixed stars in fog
  • added disable_aero config option (aero always disabled in Rift mode)
  • perf log entries reporting abnormal gpu times in perf log
  • error window popup can be disabled in eng.cfg disable_log_popup=true
  • fixed 3D audio orientation
  • fix for sound glitches (explosions)
  • trees not rendered in map projection modes
  • enabled alt+f4, ctrl+f4 to close html windows
  • fixed material problem in multi object packages
  • panning/rotating in wasd sandbox mode on left button
  • tmp fix for tilting ufo camera
  • -autologin command line switch support
  • libovr 0.4.4 integrated
  • HUD displays mouse world pos when mouse cursor is shown (sandbox) instead of the screen center


Previous version thread: 0.8.3.x
« Last Edit: October 16, 2015, 03:27:10 pm by cameni »
Logged

Krutan

  • Member
  • **
  • Posts: 50
  • King Crab
Re: Latest version: 0.8.4.5175
« Reply #1 on: January 30, 2015, 04:28:57 pm »

FINALLY!! Great work guys! :D

Edit: Holy *peep*, just look at them clouds :D

« Last Edit: January 30, 2015, 04:38:28 pm by Krutan »
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 962
    • Youtube channel
Re: Latest version: 0.8.4.5175
« Reply #2 on: January 30, 2015, 05:07:20 pm »

Yeah!


Awesome work Outerra team!
Logged

balfourcraig

  • Jr. Member
  • *
  • Posts: 19
  • newbie
Re: Latest version: 0.8.4.5175
« Reply #3 on: January 30, 2015, 05:08:07 pm »

Something isn't working. When I start Outerra a bunch of red errors show up at the bottom. OpenGL to do with clouds I think. I hit login and it says loading planetary data, then dies with a fatal error.

I've attached screenshots of the errors below.

Really hoping this is fixed since the new clouds sound amazing!
Logged

HiFlyer

  • Hero Member
  • *****
  • Posts: 1773
  • newbie
Re: Latest version: 0.8.4.5175
« Reply #4 on: January 30, 2015, 05:16:39 pm »

Still playing around, but looks great so far.

One problem: Clicking on "location" with the mouse does nothing. Fortunately clicking "F2" still works.  :)

Second unresolved issue: Still getting rhythmic hitching in Talkeetna and some other areas. (really hoping that goes away some day)

3rd Issue: Yellow Perf warning about the Cessna being "Blocked" for various amounts of time.
« Last Edit: January 30, 2015, 05:22:06 pm by HiFlyer »
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6653
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 0.8.4.5175
« Reply #5 on: January 30, 2015, 05:21:51 pm »

Something isn't working. When I start Outerra a bunch of red errors show up at the bottom. OpenGL to do with clouds I think. I hit login and it says loading planetary data, then dies with a fatal error.
What GPU and driver version is it?
Logged

zzz

  • Sr. Member
  • ****
  • Posts: 266
  • newbie
Re: Latest version: 0.8.4.5175
« Reply #6 on: January 30, 2015, 05:29:18 pm »

interesting. so what are the input variables for add_spotlight_source?
Logged

Varldsligist

  • Member
  • **
  • Posts: 50
  • Long time x, first time y
Re: Latest version: 0.8.4.5175
« Reply #7 on: January 30, 2015, 05:30:17 pm »

Thank you! I does show that the clouds are a work in progress, however just having them there brings so much more life into Outerra. What I'm personally most exited for are the lights, I have yet to try them out, but from what I can tell they should look awesome! The revamped location menu is also superb, user friendliness increased 150%.

Let me end with a question to you, the more experienced and tech-savvy users out there; what will this update yield in terms of modding options? What will it enable you to create? I imagine streets lights in the Alaska mod? :)
Logged

balfourcraig

  • Jr. Member
  • *
  • Posts: 19
  • newbie
Re: Latest version: 0.8.4.5175
« Reply #8 on: January 30, 2015, 05:30:35 pm »

"What GPU and driver version is it? "

I have a GT 240, with what I think is the latest driver. Downloading the latest now so we will see if that makes any difference. It was working up until this update though.
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2262
  • It´s way too complex, dont let me try to explain !
Re: Latest version: 0.8.4.5175
« Reply #9 on: January 30, 2015, 05:34:21 pm »

EPIC UPDATE Cameni and co. !!!!

 ... have that location bar not opening by mouse too. Also, Urals gets blocked too for few milliseconds sometimes (mostly till 80ms).

  ...  GTX570 (347.25 version), intel core i5-2500 3.30Ghz ...

 P.S.: if ya post some details about light-source definition constants, ill be the happiest modder ever ! =D  Also, can we change the cloud-base height somehow ?

EDIT: ... i also found that textures we used as "illuminated" are now much more darker in night-time (no more lighted instruments panel details :O )

Also a little test with AntiAliasing :

 - FXAA :



- MSAA 2x



 - MSAA 2x + FXAA



 - MSAA 4x




 ... there is some sort of "white aura" around trees and some objects when clouds are behind them ...  hope it helps, Cameni.
« Last Edit: January 30, 2015, 05:56:55 pm by PytonPago »
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6653
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 0.8.4.5175
« Reply #10 on: January 30, 2015, 05:36:30 pm »

interesting. so what are the input variables for add_spotlight_source?
Will be adding docs into wiki, but quickly:
    //@param offset model-space offset relative to the bone or model pivot
    //@param dir light direction
    //@param size diameter of the light source (reflector)
    //@param angle light field angle [deg]
    //@param edge soft edge coefficient, 0..1 portion of the light area along the edges where light fades to make it soft
    //@param color RGB color and intensity of the light emitter
    //@param fadeout time to fade after turning off
    //@param joint joint name to attach the light to (default empty string for body)
Logged

balfourcraig

  • Jr. Member
  • *
  • Posts: 19
  • newbie
Re: Latest version: 0.8.4.5175
« Reply #11 on: January 30, 2015, 05:40:30 pm »

Updated graphics driver for GT240, still the same. Crashing at start-up, fatal error.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6653
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 0.8.4.5175
« Reply #12 on: January 30, 2015, 05:41:17 pm »

Can we change the cloud-base height somehow ?

Right now only through console (alt+c)
Code: [Select]
.bind e environment
e.set_cloud_params(5000, 2000)

First parameter being the base cloud altitude, the second is max height of clouds.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6653
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Latest version: 0.8.4.5175
« Reply #13 on: January 30, 2015, 05:44:13 pm »

Updated graphics driver for GT240, still the same. Crashing at start-up, fatal error.
Looks that older Nvidia GPUs are using different (not updated) code paths in shaders, even though drivers are new. We'll have to test it with an older Nv card.
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2262
  • It´s way too complex, dont let me try to explain !
Re: Latest version: 0.8.4.5175
« Reply #14 on: January 30, 2015, 06:00:00 pm »

interesting. so what are the input variables for add_spotlight_source?
Will be adding docs into wiki, but quickly:
    //@param offset model-space offset relative to the bone or model pivot
    //@param dir light direction
    //@param size diameter of the light source (reflector)
    //@param angle light field angle [deg]
    //@param edge soft edge coefficient, 0..1 portion of the light area along the edges where light fades to make it soft
    //@param color RGB color and intensity of the light emitter
    //@param fadeout time to fade after turning off
    //@param joint joint name to attach the light to (default empty string for body)

Thanks a lot ! ... jumping right into doing some more MAGIC !  ;)
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Pages: [1] 2 3 ... 33