Thanks!
Almost done, thanks for the patience.
Finished:Alternating red strobe lights with flash angle dependent, (so you don't see as much flash from lights pointing in the other direction)
Red nav/strobe lights use both point and spot lights with fast fade time.
Fixed strobe time sync, (blinking, flashing, strobing lights would flash X times and stop for a period of time)
Improved engine glow with spot light and slow color/intensity fade to blue at high velocity
Cockpit sounds off when outside
Added spot lights to cockpit, in addition to ambient point lights.
Fixed a number of errors in the light switches.
Fixed landing lights being visible inside cockpit on panels/gauges, and changed reflector size.
Still need to:Add all lights to bit masks, with corresponding bit mask switches.
Add strobe effect to engine glow, with small variance and fast fade time so that it flickers slightly.
Fine tune all lights for both day/night (some look good at night and not day and vise-versa)
Fine tune all light positions to remove flicker that happens when point light is too close to mesh surface.
Fine tune all light colors to be more realistic. (Nav lights are not pure red and pure green, but rather red-orange and light blue-green)
Re-factor all my code, remove necessary variables/statements and condense lines.