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Author Topic: MiG-29 Fulcrum Upgrades & Improvements  (Read 61952 times)

Uriah

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Re: Mig-29 Upgrades: Lights, Switches, Braking Parachute
« Reply #30 on: March 01, 2015, 04:09:24 am »

UPDATE: Added more parameters: http://www.mediafire.com/view/0uq85689q5bl276/mig29.js

//light_switch = 0; //All lights off (best frame rate)
//light_switch = 1; //All lights on (lower frame rate)
//light_switch = 2; //Only some lights on (good frame rate)
var light_switch = 1;

//nav_light_switch = 0; //All nav lights off (best frame rate)
//nav_light_switch = 1; //All nav lights on (lower frame rate)
var nav_light_switch = 1;

//strobe_light_switch = 0; //All strobe lights off (best frame rate)
//strobe_light_switch = 1; //All strobe lights on (lower frame rate)
var strobe_light_switch = 1;

//cockpit_brt = 0; //Low brightness
//cockpit_brt = 1; //Medium brightness
//cockpit_brt = 2; //High brightness
var cockpit_brt = 2;
« Last Edit: March 01, 2015, 04:13:14 am by Uriah509 »
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davythedave

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Re: Mig-29 Upgrades: Lights, Switches, Braking Parachute
« Reply #31 on: March 01, 2015, 09:03:12 am »

Thanks so much for the help, I've had a chance to test my set-up here. I'm using a gtx 760 which seems to be considered low/medium spec for using with the Rift.

I only tested in cockpit view.

With All lights off I'm getting steady 75fps, I very occasionally see drops down to 71.

With All On, Nav Off, Strobe Off - 58-72fps
        All On, Nav On, Strobe Off - 37-51fps
        All On, Nav On, Strobe On - 49-58fps
        All On, Nav Off, Strobe On - 55-65fps

   With Some On, I get 69 -75fps, seems I'm a bit underpowered.

It seems strange that with All On+Nav On, that turning Strobe On increases the frame rate.

« Last Edit: March 01, 2015, 09:08:21 am by davythedave »
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KW71

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Re: Mig-29 Upgrades: Lights, Switches, Braking Parachute
« Reply #32 on: March 01, 2015, 12:18:23 pm »

What are your other settings (AA, shadows, AO ...)?
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davythedave

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Re: Mig-29 Upgrades: Lights, Switches, Braking Parachute
« Reply #33 on: March 01, 2015, 01:58:35 pm »

I'm not at my PC atm but from memory I have Clouds Off, FXAA, Medium AO, Terrain - High Textures /480p, All Shadows OFF, Trees Medium with no shading.
It looks and runs amazingly for me on the Rift at these settings.
« Last Edit: March 01, 2015, 02:00:43 pm by davythedave »
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KW71

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Re: Mig-29 Upgrades: Lights, Switches, Braking Parachute
« Reply #34 on: March 01, 2015, 04:18:17 pm »

There is not to much to decrease, then, in order to improve your performance. Is true than less than 75 with the oculus causes illness?
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davythedave

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Re: Mig-29 Upgrades: Lights, Switches, Braking Parachute
« Reply #35 on: March 01, 2015, 06:39:09 pm »

Below 75 and the image starts to stutter and jump, it feels unpleasant and breaks the illusion of being "there". Once you hit 75 it feels like the image becomes much more solid and believable, the head tracking feels perfect and Outerra as a flight sim becomes unbelievably good. It is hands down the best experience I've had on the oculus headset. If there was some way to connect 2 machines and have a dogfight it would be the best thing ever made.
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Uriah

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Re: Mig-29 Upgrades: Lights, Switches, Braking Parachute
« Reply #36 on: March 01, 2015, 06:54:20 pm »

I will do some testing, it is possible there are some elements of the script the could be optimized, or possibly I need to reduce the draw calls for the mig29 package. One thing I could do is reduce the resolution of the textures except for the cockpit textures for a 'Rift enhanced' version. If I can optimize everything on the MiG that is not seen in Rift mode and make it a separate optional package you can download and install that would overwrite the high resolution one included with OT.

Any suggestions on what could further improve the performance for Rift mode?

davythedave, for comparison go through all the aircraft/vehicles and tell me what the frame rates are. If you are getting low frame rates in all vehicles, that it is just your CPU/GPU. However, if the MiG-29, or an aircraft such as Levi's F-117A Nighthawk, have a considerable performance impact, than developers will need to produce a separate version of aircraft specially optimized for Rift users. In both the MiG-29 and F-117A there is a lot going on in the script, which could 'possibly' be the cause, but I somehow doubt it.

Best regards,
Uriah
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Uriah

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Re: Mig-29 Upgrades: Lights, Switches, Braking Parachute
« Reply #37 on: April 15, 2015, 05:55:23 am »

Updated javascript for the MiG-29 which fixes the lights from last OT update:

Overwrite script located in Anteworld/packages/outerra/mig29/:
http://www.mediafire.com/view/0uq85689q5bl276/mig29.js

Regards,
Uriah
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sunny

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Re: Mig-29 Upgrades: Lights, Switches, Braking Parachute
« Reply #38 on: October 21, 2015, 07:44:13 pm »

Great work and thanks. Is it possible to make the HUD work in the future?
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Uriah

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Re: MiG-29 Fulcrum Upgrades & Improvements
« Reply #39 on: February 24, 2016, 09:19:26 pm »




« Last Edit: February 24, 2016, 10:49:20 pm by Uriah »
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KW71

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Re: MiG-29 Fulcrum Upgrades & Improvements
« Reply #40 on: February 24, 2016, 11:45:24 pm »

Great! This improvements are taking the Mig to a completely new level!  :D
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HiFlyer

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Re: MiG-29 Fulcrum Upgrades & Improvements
« Reply #41 on: February 25, 2016, 12:29:01 am »

Looking good.  :)
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Acetone

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Re: MiG-29 Fulcrum Upgrades & Improvements
« Reply #42 on: February 25, 2016, 04:54:06 am »

Also featuring a larger cruise range and max speed because it's now fueled with Uriah's mental sanity  :-X

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Uriah

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Re: MiG-29 Fulcrum Upgrades & Improvements
« Reply #43 on: February 25, 2016, 05:18:14 am »

:o Mental sanity?

Thanks guys!  :))
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CaptTrego

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Re: MiG-29 Fulcrum Upgrades & Improvements
« Reply #44 on: February 25, 2016, 10:28:28 am »

Heyyyy...where's me tiger stripes??   8) 8) ;) ;)
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