Outerra forum
December 10, 2023, 07:35:32 pm
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Outerra Tech Demo
download. Help with
graphics driver issues
Home
Help
Login
Register
Chat (Outerra Discord Server)
Outerra forum
>
Outerra Engine
>
Development screen shots and videos
>
Vehicle lights
« previous
next »
Pages: [
1
]
Print
Author
Topic: Vehicle lights (Read 8403 times)
cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Vehicle lights
«
on:
February 02, 2015, 04:19:12 pm »
Initial lights support is being enhanced a bit. Previously, reflectors weren't lit, there was only a bit of halo. Upcoming version will light up also the reflector, so it looks much better.
Support for turn signal controls was also added.
Logged
Levi
Hero Member
Posts: 585
Re: Vehicle lights
«
Reply #1 on:
February 02, 2015, 04:28:15 pm »
Absolutely gorgeous!
Logged
My mods:
BT-67
●
A380
●
ASK-13
●
F-117
...
www.outerramods.com
HiFlyer
Hero Member
Posts: 1788
newbie
Re: Vehicle lights
«
Reply #2 on:
February 02, 2015, 04:41:33 pm »
I have a mega-video in mind, but I'm waiting for when Levi and friends release a plane with lights and etc.
Come on, you know he's gonna do it!
«
Last Edit: February 02, 2015, 06:43:13 pm by HiFlyer
»
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro
tknudsen
Full Member
Posts: 106
Re: Vehicle lights
«
Reply #3 on:
February 07, 2015, 08:48:02 pm »
Awesome
Logged
Revolver
Hero Member
Posts: 670
Adlerhorst-Hangar Design Group ©
Re: Vehicle lights
«
Reply #4 on:
February 07, 2015, 09:05:32 pm »
@ Cameni
Have a specific question namely how it will look, for example, with the searching floodlight.
If the beam of light so long his becomes around on 10000 m
to light up a flying object?
«
Last Edit: February 07, 2015, 09:07:50 pm by AH-DG
»
Logged
"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)
thx_nb
Member
Posts: 94
newbie
Re: Vehicle lights
«
Reply #5 on:
February 08, 2015, 08:11:28 am »
A quick test with one of the T817 front light on high intensity (10000) and a narrow beam (10 deg) shows that with this should work. The beam lighted hills at least 13km ahead.
It seems though the camera viewpoint and renderer stop showing the light after about 12-13km.
As seen from the light (the truck in this case)
View from the lighted hills
Same view in daylight
Logged
John514
Hero Member
Posts: 543
Certified TARDIS driver.
Re: Vehicle lights
«
Reply #6 on:
February 12, 2015, 12:14:59 pm »
Some questions, if I may:
1) How many light sources can we have on screen (or loaded) and how much is performance affected?
2) How are light emmiters created? Are they just emissive textures?
Logged
You mustn't be afraid to dream a little bigger, darling
Note: I do not claim to know everything.
I just like to help people around the forum.
Print
Pages: [
1
]
« previous
next »
Outerra forum
>
Outerra Engine
>
Development screen shots and videos
>
Vehicle lights