Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: glNext - GDC 2015  (Read 5713 times)

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
glNext - GDC 2015
« on: February 03, 2015, 08:15:46 am »

The Khronos group will unveil the next OpenGl API at GDC 2015. Session presented by Valve, EA, Unity, Epic and Oxide developers.

Quote
Join us for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.

http://schedule.gdconf.com/session/glnext-the-future-of-high-performance-graphics-presented-by-valve

http://www.anandtech.com/show/8363/khronos-announces-next-generation-opengl-initiative

I'm curious to see what Valve has to show.
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: glNext - GDC 2015
« Reply #1 on: February 03, 2015, 12:03:42 pm »

Im sure --- its the AURORA  !!!
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

HeadClot

  • Jr. Member
  • *
  • Posts: 12
  • newbie
Re: glNext - GDC 2015
« Reply #2 on: February 04, 2015, 10:16:23 pm »

So Brad Wardell said something interesting on his blog...

Quote
You don’t need an expert

Assuming you’re remotely technical, the change from DirectX 11 to DirectX 12/Mantle changes are obvious enough that you should be able to imagine the benefits.  If before only 1 core could send jobs to your GPU but now you could have all your cores send jobs at the same time, you can imagine what kinds of things can become possible.  Your theoretical improvement in performance is (N-1)X100% where N is how many cores you have.  That’s not what you’ll really get. No one writes perfect parallelized code and no GPU is at 0% saturation.  But you get the idea.

GDC

Pay very very close attention to GDC this year. Even if you’re an OpenGL fan.  NVidia, AMD, Microsoft, Intel and Sony have a unified goal.  Something is about to happen. Something wonderful.

http://www.littletinyfrogs.com/article/460524/DirectX_11_vs_DirectX_12_oversimplified
Logged