Hello!
Being both a huge fan of mountains and Outerra, I offered some time ago to provide some general ideas on how a little bit of geology might make the Outerran landscapes a lot more interesting. Small disclaimer: it is not my intention to stress the shortcomings of the current landscape. I actually think lakes and rivers are a priority rather than geology. So all the comparisons are stricly for clarity's sake. The ideas below pertain to our good old alpine biomes - like the Tatras and, of course, the Alps.
I believe just these four elements would take us from 10% to 90% in terms of satisfaotry mountain simulation:
gully (couloir)
arĂȘte
Colluvial (scree) cone
rock face
Obviously right now Outerra takes the smooth heigtmap, trows some noise, sharpening, rocks on top of it and places grass where appropriate. This creates rather uniform looking mounds. Here's a comparison of a photo I managed to take in the Tatras with the same place in Outerra.
I've outlined the basic formations on the photo: (slope is basically where the surface stays the same as in Outerra):
Obviously the "rock faces" (for lack of a better word) and gullies are the more frequent the higher the steepness of the slope. Colluvial cones, on the other hand, gather at the local bottoms - they are VERY frequent and there is always a distinct border between them and the rock faces that they always neighbour.
One more comparison for good measure:
Here's some colluvial cones and gullies in a non-alpine environment:
This shows very well how the tip of the cone is always in a gully - because the formation of the latter creates the former.
And here's a nice photo of the Slovakian Tatras:
It looks vary chaotic and varied, but if you examine it closely in terms of shape, the difference between Outerra and reality are the four elements I've mentioned: gullies, colluvial cones, rock faces and the arrete - the sharp line of peaks at the top. The rest is vegetation.
EDIT: well, Outerrra does actually create arretes to some degree. So there's that!
Some additional info:
Slopes with northern exposure get less sun and therefore they have less vegetation and more erosion (more gullies, colluvium and rock faces).
Colluvial cones can therefore be bare (lots of rocks and small boulders) or covered with soild and small vegetation.
The other factors are the local climate, local height and geology. The higher and colder, the less vegetationd and more erosion - formations will be sharper, larger, more frequent.
Naturally, different geoligical struture (and orogenesis) will produce different landscapes - like the Grand Canyon or the Chinese stone forests. However, simulating the generic alpine mountains seems like a good first step to me. What do you guys think?