Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Warehouse  (Read 7271 times)

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Warehouse
« on: February 14, 2015, 07:17:56 pm »

Finally finished the warehouse model. It a relatively low poly model with a good resolution texture but unfortunatly... no interior  :( . I also included the sketchup file and a psd of the textures in case somebody else would want to play with it.

I'm kind of testing another way of texturing with this one. The idea is to make the texture first with all achitectural details in one texture file with quite a few of these details in seemless horizontal tiling . Then i can apply that texture on a box and start to shape the building from there. I will try the same thing with other buildings in my neighborhood, taking photos and hopefully build up a small collection of these textures.

https://drive.google.com/file/d/0B96RrTcNJsI2X2lZdVVlSGo4dGc/view?usp=sharing

« Last Edit: February 15, 2015, 10:00:10 am by M7 »
Logged

HiFlyer

  • Hero Member
  • *****
  • Posts: 1788
  • newbie
Re: Warehouse
« Reply #1 on: February 14, 2015, 07:36:14 pm »

It looks Awesome!
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro

aWac9

  • Hero Member
  • *****
  • Posts: 2538
  • newbie
Re: Warehouse
« Reply #2 on: February 15, 2015, 07:36:22 am »


« Last Edit: February 15, 2015, 07:40:49 am by aWac9 »
Logged

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: Warehouse
« Reply #3 on: February 15, 2015, 10:17:30 am »

Sorry about that. First time i export something since i reintalled the game. Unfortunatly i messed up a bit the installation and now some features work using the windows(x86)/outerra path and others with the user/.../outerra path. Like to spawn something, it has to be in the windows(86)/outerra path but it will import and export from the user/.../outerra path only. Need to figure this out.

Anyway, i repacked the otx so it should work now.
Logged

aWac9

  • Hero Member
  • *****
  • Posts: 2538
  • newbie
Re: Warehouse
« Reply #4 on: February 15, 2015, 05:26:52 pm »

 :facepalm:

 :)
Logged

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: Warehouse
« Reply #5 on: February 15, 2015, 05:34:39 pm »

Pretty dramatic!  Thought for a moment that the light reflection in the windows came from within the building  ??? ... how did he do it...   then no... it's coming from a vehicle  :)
Logged

HiFlyer

  • Hero Member
  • *****
  • Posts: 1788
  • newbie
Re: Warehouse
« Reply #6 on: February 15, 2015, 06:11:39 pm »

Nice effect!
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Warehouse
« Reply #7 on: February 16, 2015, 05:29:19 am »

Yes! I already know where I am going to place this great model  =D
Logged

KW71

  • Outerra Developer
  • Hero Member
  • *****
  • Posts: 760
  • Love OT!
Re: Warehouse
« Reply #8 on: February 16, 2015, 09:37:58 am »

Very nice model, M7! Thanks!
Logged
"A man who is contented with what he has done, will never become famous for what he will do".