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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: New Article about Outerra in RPS  (Read 1754 times)

Acetone

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New Article about Outerra in RPS
« on: February 27, 2015, 04:09:55 pm »

http://www.rockpapershotgun.com/2015/02/27/the-flare-path-draftees-and-deserters/

The article talks mostly about TitanIm and simulator capabilities of the engine, and they are also showing some pictures of Levi's planes (without mentioning him :( ).

Quote
In a recent chat with Flare Path, Outerra founder, Brano Kemen, admitted that…

The deal has allowed us a bit more breathing space, helping us to stabilize and expand our team. We currently have 4 coders, and are seeking more programmers with C++ and graphics background for our Bratislava/Slovakia office… …Of course, for a global military simulation you need all possible environment rendering and simulation capabilities – capabilities that players and simulator fans will welcome too. We may not use all data that Titan customers require, but all the rendering and procedural generation and simulation techniques and algorithms stay for our use. Titan is also generously donating some of their own work into our demo, this is mainly new vehicle types for which we implement the necessary back-end support, but do not have models of our own.

The extra staff and funds should help bring Outerra’s dual destinations a tad closer. In addition to building an Outerra-powered promo game, Brano and co. are also working towards that mind-blowing super sim I alluded to in the intro.

“The goal is to create a global unified simulation platform that would allow third party developers to produce vehicle models, scenery and environment addons or even games/scenarios running in a single world that combines space/air/ground/sea simulation engines. We are considering the funding options (including crowd funding) needed to create a dedicated team closely working with our core team and with 3rd party developers on the platform, and preparing the necessary components and prototypes that this would require.”
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HiFlyer

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Re: New Article about Outerra in RPS
« Reply #1 on: February 27, 2015, 04:25:04 pm »

http://www.rockpapershotgun.com/2015/02/27/the-flare-path-draftees-and-deserters/

The article talks mostly about TitanIm and simulator capabilities of the engine, and they are also showing some pictures of Levi's planes (without mentioning him :( ).

Quote
In a recent chat with Flare Path, Outerra founder, Brano Kemen, admitted that…

The deal has allowed us a bit more breathing space, helping us to stabilize and expand our team. We currently have 4 coders, and are seeking more programmers with C++ and graphics background for our Bratislava/Slovakia office… …Of course, for a global military simulation you need all possible environment rendering and simulation capabilities – capabilities that players and simulator fans will welcome too. We may not use all data that Titan customers require, but all the rendering and procedural generation and simulation techniques and algorithms stay for our use. Titan is also generously donating some of their own work into our demo, this is mainly new vehicle types for which we implement the necessary back-end support, but do not have models of our own.

The extra staff and funds should help bring Outerra’s dual destinations a tad closer. In addition to building an Outerra-powered promo game, Brano and co. are also working towards that mind-blowing super sim I alluded to in the intro.

“The goal is to create a global unified simulation platform that would allow third party developers to produce vehicle models, scenery and environment addons or even games/scenarios running in a single world that combines space/air/ground/sea simulation engines. We are considering the funding options (including crowd funding) needed to create a dedicated team closely working with our core team and with 3rd party developers on the platform, and preparing the necessary components and prototypes that this would require.”

A good general article.
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