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Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

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Author Topic: demo ?  (Read 260691 times)

Abc94

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demo ?
« Reply #210 on: May 11, 2011, 07:34:37 pm »

Well, looks much better than:



It looks to me like it's almost there!

You're planning on releasing the Alpha in a couple of months?  That seems like a very small amount of time to put an alpha together, let alone with only two (or three?) people working on it.

I know you were talking about using a pricing model similar to Minecraft's and I like that idea.  Are you still planning on doing something that?
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"It costs over $400 000 to play for 12 seconds."     Heavy Weapons Guy on Outerra demo.

Tottel

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demo ?
« Reply #211 on: May 11, 2011, 07:50:44 pm »

Meh, I would even be happy with just the world and the ability to fly/drive/swim(/drown).

Simply watching those smooth movements and awesome fly-by's, makes me want to do it myself. :)
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Abc94

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demo ?
« Reply #212 on: May 11, 2011, 08:15:58 pm »

Quote from: Tottel
Meh, I would even be happy with just the world and the ability to fly/drive/swim(/drown).

Yeah same here.   :cool:
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"It costs over $400 000 to play for 12 seconds."     Heavy Weapons Guy on Outerra demo.

cameni

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demo ?
« Reply #213 on: May 12, 2011, 12:52:30 am »

Quote from: Abc94
It looks to me like it's almost there!

You're planning on releasing the Alpha in a couple of months?  That seems like a very small amount of time to put an alpha together, let alone with only two (or three?) people working on it.
How about this: the demo allowing free exploration and flying/driving around the whole world in a few stock vehicles, while the (sandbox) game will bring the ability to import your own models, define vehicles, build roads and place buildings on the land that you choose to capture for yourself. It should also gradually bring synchronization of world state so that players will see the structures built by others if they visit the land, and there should be also statistics showing how the world is being colonized using attributes that players set for themselves (nationality, hierarchic allegiance to alliances/states etc).
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Jagerbomber

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demo ?
« Reply #214 on: May 12, 2011, 01:14:22 am »

Building roads in the demo would be awesome (and maybe a stop sign and directional signs?).  I guess it could do without the other stuff at least at first (add limited availability to the other things eventually, especially a few stock buildings like houses (or maybe just a house) and maybe some other common buildings and stuff like that.).

Do we know (about) how much the sandbox would cost?
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Chris M

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demo ?
« Reply #215 on: May 12, 2011, 04:05:59 am »

Any chance for a Linux version?

I've no Windows anymore on my workstation, except in a virtual machine...
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Chris M

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demo ?
« Reply #216 on: May 12, 2011, 04:08:51 am »

And an additional question:

Could you add a network based remote control to the demo?

I'd love to use FlightGear as the simulation engine and Outerra as the visualisation engine...
(FlightGear has mighty tool that'd allow such a remote control already built in, additional ones could be easily added)
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cameni

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« Reply #217 on: May 12, 2011, 04:15:22 am »

Quote from: Jagerbomber
Building roads in the demo would be awesome (and maybe a stop sign and directional signs?).  I guess it could do without the other stuff at least at first (add limited availability to the other things eventually, especially a few stock buildings like houses (or maybe just a house) and maybe some other common buildings and stuff like that.).
Might be, might be. We are seeking the right balance between the effect of spreading of a free demo and the potential to lure players to buy the game.

Quote
Do we know (about) how much the sandbox would cost?
Somewhere along the lines of other similar indie projects, for example the Minecraft.
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PeterBitt

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« Reply #218 on: May 12, 2011, 04:18:55 am »

iam ok with the demo just being some vehicles and islands, you have to earn some money for Outerra Engine 2  :)
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cameni

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« Reply #219 on: May 12, 2011, 04:22:39 am »

Quote from: Chris M
Any chance for a Linux version?
Yes, later on. We are keeping everything portable.

Quote
Could you add a network based remote control to the demo?

I'd love to use FlightGear as the simulation engine and Outerra as the visualisation engine...
(FlightGear has mighty tool that'd allow such a remote control already built in, additional ones could be easily added)
One-directional connection as an image generator would be easy, but the question is if/how the tool can get the terrain data from Outerra, since these are fractal refined.
We would be actually interested to hear how this could be accomplished for the best effect.
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corona

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« Reply #220 on: May 12, 2011, 04:58:13 am »

Have you thought about a time-limited demo (10 mins or so) but allowing import of models? Reason being perhaps someone who does modelling would just like to check it out quickly to see whats possible to import, how it works, etc.? They created a model for another sim and would like to know if it can be importet into outerra. Yes I know if its cheap and they do modelling they will likely buy it, but any roadblock out of there way should be encouraged IMO.

If you want to release it in a similar fashion to minecraft (great game btw), I really do think you need to release early and often, finished/polished or not. I have doubts it would work by simple releasing something when its "done". Another game dev that does something similar is wolfire for their overgrowth game. They do weekly dev video updates, and anyone who preordered the game can play up to date alphas. Their game too is more of a tech-demo right now.
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cameni

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« Reply #221 on: May 12, 2011, 05:32:54 am »

I don't think a time limited demo and import of models goes together much, importing isn't such a quick process and usually involves several iterations. And people don't like time limited demos. As you have said someone who's capable of creating models and is really interested by the possibilities won't be shy to buy it for the price.

Yes - the indie model requires us to release early and often. Earliest for us is when it works on ATI, but it won't be polished by any means. Semi-automatic version download and update will be incorporated from the start.
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halobungie

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« Reply #222 on: May 12, 2011, 06:23:54 am »

Hello Cameni,
can you show us some Screenshot's from the Sandbox?  :)

Greetings,
halobungie
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cameni

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« Reply #223 on: May 12, 2011, 07:09:59 am »

Sandbox is at the moment just a bunch of embedded tools with simple UI used to mod the world - making roads, runways, placing objects. We are working to make it consistent and user friendly for the release, while also focusing on extending the functionality in this direction.

The UI needs a major overhaul though.
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angrypig

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« Reply #224 on: May 12, 2011, 07:10:50 am »

Outerra Sandbox is everywhere. It is all around us. Even now, in this very room. You can see it when you look out your window or when you turn on your television. You can feel it when you go to work when you go to church when you pay you taxes. It is the world that has been pulled over your eyes to blind you from the truth. What truth? That you are a player.
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