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Outerra Tech Demo download. Help with graphics driver issues

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Abc94

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« Reply #30 on: April 08, 2010, 09:55:43 pm »

Really good to hear that from ATI.  I hope they were fixed and there aren't many other bugs (or if lucky none :)).

Let us know when the two major bugs are fixed!  :D
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Abc94

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« Reply #31 on: April 19, 2010, 10:02:28 am »

Did AMD actually fix the two bugs without creating any other ones?

I can't wait for the first release!  :D :D
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cameni

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« Reply #32 on: April 19, 2010, 10:23:29 am »

We don't have access to the beta drivers yet. But we tested the 3.3/4.0 preview driver and found another bug :)
We've already received confirmation and it's being worked on.
Hence I could not test it completely, but it seems that some of the bugs that we reported previously are already fixed in that driver version, so it doesn't look bad.

One thing that I don't like about it is that a new driver version can break previously working code that easily. Obviously their test suite isn't very comprehensive, I'm hoping at least we are helping them to build one such.
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Abc94

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« Reply #33 on: May 06, 2010, 05:15:14 pm »

I just realized that ATI 10.4 was released on April 28.

Did it add/fix any problems? :|
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cameni

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« Reply #34 on: May 06, 2010, 05:47:47 pm »

No, that 10.4 version seems to be actually older than the preview driver. Apparently the preview driver was released outside of the standard release procedure, so the final driver should come 2-3 months from that.
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ZeosPantera

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« Reply #35 on: May 07, 2010, 02:46:14 am »

Just signed up to support you in your efforts. Looks amazing. Those sunset pictures are perhaps the most beautiful of any I have ever seen. http://www.outerra.com/shots/k107.jpg

I imagine this has full-blown physics in the engine as well and not just trickery as with the Arma (Real Virtuality 3) engine.
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cameni

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« Reply #36 on: May 07, 2010, 03:28:48 am »

Thanks :)

Atmosphere rendering is not finished yet, I have to rework some parts of it to optimize the rendering and to fix some corner cases. And of course the clouds will enhance it greatly.

I've never played Arma so I don't know what physics is there; here we are using Bullet and trying to make it work effectively on large scale. Otherwise we want to make an interface for various physics engines that can be used with it. But generally, physics engines do not support spherical worlds directly and the scale is problematic too.
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Abc94

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« Reply #37 on: May 16, 2010, 04:10:01 pm »

Let us know what happens when you get a chance to test the "real 10.4"! :)

Yeah Arma doesn't have very much of a physics engine from what I saw, except I heard that helocopters in the game actually fly because they create a bigger force than gravity.

BTW: It's almost been a month and a half since the last update.  Any hints for what's going to be in the next one? :|
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RaikoRaufoss

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« Reply #38 on: May 16, 2010, 05:20:55 pm »

Quote from: Abc94
Let us know what happens when you get a chance to test the "real 10.4"! :)

BTW: It's almost been a month and a half since the last update.  Any hints for what's going to be in the next one? :|
Yeah, we need some updates. :D  And when will you see about getting a customer to use this engine in a game?
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Abc94

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« Reply #39 on: May 16, 2010, 10:10:23 pm »

Yeah if you need someone to test the Outerra Engine I'd be very interested!

I have:

XP Home Edition (32 bit)
ATI Radeon 4850
AMD Athlon 64 X2 Dual Core processor 3800+
3GB ram (DDR2) (If it matters)
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cameni

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« Reply #40 on: May 17, 2010, 02:50:13 am »

We wanted to publish an update already but a handful of complications emerged, delaying it. The update will be probably about integration of vector data overlay system for roads and runways and general terrain modifications. A video or two should be released as well.

We have several potential customers for the engine already, who are considering the engine for their forthcoming projects (mostly aiming for major engine and game style upgrades for their existing game line). Their development should start in 2011, provided we will have the technologies they require and that we'll come into agreement.
Otherwise we want to create a game demoing the engine too, and we are defining what it will be using also the feedback we are receiving. Obviously it will be something simpler as we don't have the resources do focus deeply on both engine and game development. Just now we are pondering how to get it more in line with the engine development path.
Maybe I should finalize the new forums and set up a poll about possible variants :)

As for the testing - there's no point in it now given the situation with the drivers and that we still don't have the access to the development version ourselves (hint: AMD legal department). It's possible that a working (or rather a `workaroundable') public driver will be available sooner than we'll be able to get our hands on the development version.
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MatthewS

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« Reply #41 on: May 17, 2010, 09:05:38 am »

Quote from: cameni
The update will be probably about integration of vector data overlay system for roads and runways and general terrain modifications. A video or two should be released as well.

Update & videos excellent!

Quote from: ZeosPantera
Just signed up to support you in your efforts. Looks amazing. Those sunset pictures are perhaps the most beautiful of any I have ever seen. http://www.outerra.com/shots/k107.jpg

If only FSX or XPlane could do lighting like that... Outerra would be excellent as an engine for flight simming!
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RaikoRaufoss

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« Reply #42 on: May 17, 2010, 12:38:54 pm »

Quote from: cameni
Maybe I should finalize the new forums and set up a poll about possible variants :)
Sounds like a great idea to me :)  If you're still hesistant about SMF 2.0 RC3, you could use phpBB3.  Here's a link to a site with several phpBB3 themes: http://www.phpbbhq.com/?cat=4  A poll also sounds great.
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cameni

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« Reply #43 on: May 17, 2010, 12:57:56 pm »

I'm hesitant because of RC-ness of SMF 2.0, otherwise I'm quite satisfied with it.
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RaikoRaufoss

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« Reply #44 on: May 17, 2010, 01:18:30 pm »

Quote from: cameni
I'm hesitant because of RC-ness of SMF 2.0, otherwise I'm quite satisfied with it.
I wasn't asking about why you were hesitant, I was just giving a suggestion.  I misinterpreted you when you talked about setting up a poll for possible variants.
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Far from the fame
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