We wanted to publish an update already but a handful of complications emerged, delaying it. The update will be
probably about integration of vector data overlay system for roads and runways and general terrain modifications. A video or two should be released as well.
We have several
potential customers for the engine already, who are considering the engine for their forthcoming projects (mostly aiming for major engine and game style upgrades for their existing game line). Their development should start in 2011, provided we will have the technologies they require and that we'll come into agreement.
Otherwise we want to create a game demoing the engine too, and we are defining what it will be using also the feedback we are receiving. Obviously it will be something simpler as we don't have the resources do focus deeply on both engine and game development. Just now we are pondering how to get it more in line with the engine development path.
Maybe I should finalize the new forums and set up a poll about possible variants
As for the testing - there's no point in it now given the situation with the drivers and that we still don't have the access to the development version ourselves (hint: AMD legal department). It's possible that a working (or rather a `workaroundable') public driver will be available sooner than we'll be able to get our hands on the development version.