oh okay, i dint know how deep the size of the planet was tied in with the parameters. I just thought it would be something simple as changing a number to modify the size, but i was going by a few other planet engines out there. Of course those engines don't look anywhere near as realistic as yours in terms of the graphics,physics and level of detail.
Basically what i wanted to create was a smaller manageable planet. I don't know if you played Spore, but a planet similar to that but with a better realistic rendering engine with physics, vehicles and stuff.
Now the planet size in spore are way too small, so i was thinking like 20 times bigger than that or a little more land area as in the game Oblivion IV or Fallout 3, Not including the oceans of course and not all in a single land mass but in other smaller manageable continents.
Mainly because trying to explore or populate a world the size of a realistic planet would be nearly impossible for the type of game i am envisioning.
But i was trying to see if the game i was thinking about would be possible with the planet size i was envisioning on Outerra.
The game play is simple, its a hybrid of an RPG like Fallout 3 or Oblivion IV and an RTS, where you can play in either first person or 3rd person view where u attempt to start up a village which evolves into a town then city to take over your continent and then the world.
I'm still working on the full design document though to cover 100% of the vital parts of the game before i ever attempt to start something like it.