Sikorsky UH-60 Black Hawk v.0.2.0 (4/25/2015) Download UH-60.GNU.otxThis uses free 3d model as a placeholder that I found on TurboSquid with a Royalty Free License for All Extended Uses. It is low poly, and the cockpit is poor quality, sorry. I'm trying to find one of higher quality with a virtual cockpit.The FDM is still that of the AH-64 as I work on the UH-60 FDM, however it is all in one package now, instead before the FDM was scattered in a number of folders in ./Anteworld/jsbsim/.
Current Features:- Working GPS Navigation System. Basic calculation of distance and forward azimuth to home-point or waypoint.
- Working HSI, with Compass and Bearing Needle for forward azimuth to home-point or waypoint.
- Set variable nav_mode between GPS and Compass HSI Bearing.
- Set variable gps_mode between Home and Waypoint.
- Working 3-axis attitude indicator (pitch, roll, heading navball)
- All helicopter FDM files contained within OTX (AH-64 is fragmented)
- In First Person View the camera shakes simulating motion and vibration. This may be disabled by setting variable var vibration = 0; near top of script.
- Interior and exterior sounds
- Light Switch preferences at the top of script to easily turn lights on or off as desired.
- Strobe lights
- Landing lights
- Cabin lights
Notes:'H' key enables hover mode!Edit variable/preferences in script with Alt+E to edit script then reload button.You must edit your eng.cfg file ( ./Anteworld_Data/eng.cfg ) and set
min_obj_size = .01, or similar small value. If you don't do this, you won't be able to see critical components of the HSI indicator, including the arrow on the Bearing Needle, and forward azimuth line above the Compass Card.
The navigation system is currently set to Home Point mode, therefore the home point is where you spawn the aircraft, and it updated every time you reload the script. Therefore, if you want to keep the home point as the location of the runway touchdown point so you can navigate back to the runway, you can spawn the aircraft at that position, and it will automatically set that as the home point, or alternatively you can taxi to the touchdown point (runway touchdown threshold markings are the white lines white lines) and hit Alt+R to re-load the script. Now the home point is updated to the touchdown point, which is useful for landing. Hence fourth, you can reload the script at any point in the flight to set that as the home point to return to. Remember to configure your light preferences in the variables near the top of script before take off, as changing them in flight and reloading the script will re-set the home point.
When I have some time I'll add the parameters for speed and altitude for the home point/waypoints. That way you'll know what altitude (ASL) and speed are indicated for the approach.
Suggestions and comments welcome. Enjoy!
Regards,
Uriah
P.S. Set variable
light_switch = 0; and hit Alt+V for Night Vision mode!