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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: SU-39 M (Work in progress)  (Read 42527 times)

PytonPago

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Re: SU-39 M (Work in progress)
« Reply #15 on: March 12, 2015, 03:47:11 am »

INTERESTING ... well, it would begreat if when there was some special pivot-axle visualization mode in blender, witch would swap the three arrows for infinite lines. Mostly, i spawn a new object, let all verticies collapce to the axe-center and stretch a really long line along one of the axes. Set it alligned whyte the one, i want it to follow and then let the mesh join onto it to take its pivot (deleting these help-lines right after). As said, its not as much complicated, doe, a simple mod of the pivot-visualization would spare some clicking ...
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KW71

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Re: SU-39 M (Work in progress)
« Reply #16 on: March 12, 2015, 08:51:04 am »

You are creating your own "Empty" (Blender) = "Helper" (Max). Try this:

- Add,
- Empty,
- Single arrow (or "Arrows", if you want tree axes)
... and scale this arrow(s).

Hope it helps.
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PytonPago

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Re: SU-39 M (Work in progress)
« Reply #17 on: March 18, 2015, 08:11:46 am »

Done a little more :









 ... this should be all movable parts on the wings ... now to the gears and exterior details ...
« Last Edit: March 18, 2015, 08:14:26 am by PytonPago »
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Levi

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Re: SU-39 M (Work in progress)
« Reply #18 on: March 18, 2015, 08:18:46 am »

It looks fantastic! Nice job PytonPago!
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KW71

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Re: SU-39 M (Work in progress)
« Reply #19 on: March 18, 2015, 10:23:34 am »

Is looking great! Very detailed!

Are you going to bake nn or the shading is going to rely in geometry?
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PytonPago

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Re: SU-39 M (Work in progress)
« Reply #20 on: March 18, 2015, 10:56:08 am »

Is looking great! Very detailed!

Are you going to bake nn or the shading is going to rely in geometry?

 .. well, its a little more detailed than the MIG ... geometry that is ( im just a modelel ... heavy modeler, and papercraft isnt enough for me anymore :D ). Doe, im surprized, how much less verts a plane can have compared to my wehicles at comparable level of detail ( exterior that is ). Saw a few models at some sims and i can say its really light in this modeling manner. Doe, aim is to find a way to utilize some of my future air-port vehicles on this baby ( connecting cables and fuel/oil lines, so ya would need to manualy find/open the needed cowers, take the cable from the vehicle and drag them there, turn the vehicles function on ... so its a little more interesting than just coming near a vehicle like in ARMA ). Thinking about maybe doing some front-side stuff too :



... but, probably only if i have the strenght for it after everything other, and the cockpit, is done. But im not sure now if i do other variants now ... there is a lot to re-make for them then.  :P ... well see, its still a good 1+ year of any final import for scripting things for it.
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bomber

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Re: SU-39 M (Work in progress)
« Reply #21 on: March 18, 2015, 11:28:03 am »

Ooohh look at all those mil-c-5015 connectors... It's enough to make an electrical designer break out in a cold sweat of fear.
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Revolver

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Re: SU-39 M (Work in progress)
« Reply #22 on: March 18, 2015, 12:08:06 pm »

Done a little more :

... this should be all movable parts on the wings ... now to the gears and exterior details ...

Hi PP,
dein neues Baby sieht gut aus...gefällt mir.
Ahm...willst doch nicht etwa den Detailgrad unsre Focke zu übertreffen, wie...? ::) =D
Mal ernst...isses aach richtig so.Es ist immer schön in einem Detailgetreu nachgebauten
Flieger zu sitzen bzw. ihn zu steuern...und wenn's nur virtuell ist. Also, weiter sO! ;)

Gruß,
immer noch isch. :)
« Last Edit: July 07, 2015, 05:10:15 am by AH-DG »
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PytonPago

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Re: SU-39 M (Work in progress)
« Reply #23 on: March 18, 2015, 12:47:14 pm »

Done a little more :

... this should be all movable parts on the wings ... now to the gears and exterior details ...

Hi PP,
dein neues Baby sieht gut aus...gefällt mir.
Ahm...willst doch nicht etwa den Detailgrad unsre Focke zu übertreffen, wie...? ::) =D
Mal ernst...isses aach richtig so.Es ist immer schöne in einem Detailgetreu nachgebauten
Flieger zu sitzen bzw. ihn zu steuern...und wenn's nur virtuell ist. Also, weiter sO! ;)

Gruß,
immer noch isch. :)

 ... ich habe keine plane von den triebwerken ...  =D  =D detailiert nur von ausen meistens. Anderes is nur ne show-off wie der motor aur der ural. Eure Focke ist mehr reif fur ne voll-demontage.  :)) ( wie schell wirst du sie zerlegen und zuruck-bauen in OT -- mutter nach mutter ? :D :D Und multiplayer noch dazu ! :D )
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

konaone

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Re: SU-39 M (Work in progress)
« Reply #24 on: March 18, 2015, 01:59:05 pm »

that detail !! congratulations
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Revolver

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Re: SU-39 M (Work in progress)
« Reply #25 on: March 18, 2015, 02:11:33 pm »

Eure Focke ist mehr reif fur ne voll-demontage.  :)) ( wie schell wirst du sie zerlegen und zuruck-bauen in OT -- mutter nach mutter ? :D :D Und multiplayer noch dazu ! :D )

Du meinst als Option a-la virtuelle Flugzeug Mechaniker...zusätzlich zu steuerbare Modell, wie ? ::)
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Uriah

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Re: SU-39 M (Work in progress)
« Reply #26 on: March 18, 2015, 03:34:48 pm »

Looking great, keep it up!
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HiFlyer

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Re: SU-39 M (Work in progress)
« Reply #27 on: March 18, 2015, 04:05:35 pm »

Looking great, keep it up!

I think the really fiddly part will come when you have to do all the dials and gauges and whatnot.  ;)
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PytonPago

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Re: SU-39 M (Work in progress)
« Reply #28 on: March 19, 2015, 05:02:33 am »

Looking great, keep it up!

I think the really fiddly part will come when you have to do all the dials and gauges and whatnot.  ;)

 ... not so sure, my vehicle gauges were actually really fun for me. I like aligning signs to switches and painting some gauge-numbers/lettering. Problem is only finding a better res. pics for that cockpit i want or the new versions manual whyte descriptions of the cockpit pannels. Its one reason i like modeling so much - finding out, how that stuff works and what constructors had to go trough making those maschienes. Especially if it was in the times of geometry-boards, where there was no 3d visualization help.  ...   Id say, worst for me are still all the flaps and gears (aligning the origins and part-dimensions to fit the proper movement that is).
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

PytonPago

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Re: SU-39 M (Work in progress)
« Reply #29 on: March 25, 2015, 10:44:14 am »







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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

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