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Author Topic: Multi/Sub-Object Materials and Draw Calls  (Read 14096 times)

Levi

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Re: Multi/Sub-Object Materials and Draw Calls
« Reply #15 on: June 27, 2015, 05:50:04 am »

In Blender there are not IDs as in Max...
I think there actually are some kind of IDs in Blender too, but not shown to the user as in Max...

Here are the four materials assigned to a single mesh in blender:


After exported to Max via FBX, we have now four material IDs. A Multi/Sub-Object material was automatically created as well, with the corresponding sub-materials.


You have to select the faces you as material X, then selet the material and apply to those faces... Or join (AKA Attach in Max) meshes with different materias...
You can do the exact same thing in Max as well, and it will automatically create a Multi/Sub-Object material for that mesh.

I think I will end up creating Multi/Sub-Object material for each mesh if there won't be a solution, but hopefully there will. :)
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