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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: [WIP] Aircraft Development Toolkit  (Read 11880 times)


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Re: [WIP] Aircraft Development Toolkit
« Reply #15 on: March 16, 2015, 05:26:55 am »

And recoil forces ... AH-DG ... dont forget those ...
ja ja, but we want to this subject not further with the ballistics let to flood... ;)
"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)

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Re: [WIP] Aircraft Development Toolkit
« Reply #16 on: March 16, 2015, 07:46:33 am »

Guys, I'm sure cameni has said the ballistics both firing and hit box detection is solved by them..It's just a waiting game for us till implemented.

Recoiled is a simple external force added to the airframe,  see the bottom of the flight model front end I posted up yesterday.

And synchronisation is overrated....  If the shooter aims and hits the plane then it's hit, and the damaged plane is then passed ballistics data for it to calculate probability and damage..
"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell
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