Very nice, very nice. Great work on the details!
Let's get these MFDs working! With the upcoming extended controls, and subsequent 3d click-able cockpit, we can easily map out the OSB buttons to provide different output depending on what screen is selected. The horizontal OSB buttons select MFD mode, and in the script shows the selected screen mesh and hides all others, and also sets the mfd_state variable to the current screen ID number. The vertical OSBs interact with the screen options, depending on the mfd_state. We can bind keyboard commands for the OSB buttons until the clickable cockpit.
I found a consistent method to illuminate an MFD display, by making semi transparent masks, defining the material opacity to 0.99 and adding a wide angle spot light behind the screen with the sport direction vector facing the pilot. This will back-light the display, and can work with display ckntent/graphical user interface by using opacity maps.
I will make an MFD demo including simple GUI and script as an example which can be adapted for any aircraft or vehicle such as this.
You can also add camera positions close-up to the MFD screen, toggled with V key currently, but can soon be modified to dedicated keys for each MFD or any other instrument panel. This would be similar to DCS/FSX.
Again, great work! Can't wait to check it out.
Regards,
Uriah