Outerra Engine > Development screen shots and videos

Further updates to texturing

<< < (3/3)

2eyed:
Definitely an improvement and a minor step before the big one: different biomes for different places. Hope to see that soon.
I too think, trees scale is bigger than it should be. But I suppose, it has to do with performance reasons. If you have bigger trees, you need less of them to fill the world. Well known from FSX and other sims.
I'd like to make smaller ones, but the texture resolution (with fixed 512*1664) is too low right now and spacing between trees would get higher.

cameni:
Tree heights were taken from official numbers given to us by biologists from University of Arizona, who were using OT for some visualizations (see https://www.youtube.com/watch?v=9PuhqAzTcow#t=653). Funnily enough, they too complained that the trees looked too big, even after confirming their height with the "laser" measurement tool in the HUD.

One problem is that these maximum heights are for trees growing inside forests, where trees compete for sunlight and will grow much higher than the sparse vegetation that has enough space in urban areas. When you place the deep forest ones close to buildings, they will look exaggerated in size because that's not where you can see them normally. More so because the models used are mostly of the standalone trees that were just scaled up to the requested tree size, but the same species look different depending on their age and where they grow.

Also, the density is not right for all species. Right now the maximum density is around 1 tree per 10x10 meter cell. Quadrupling it will probably be enough for most cases, but it would be good to have an additional level of detail or two there to restore the perf back. Old OT versions (before demo) actually had 5x5 meter cells, but later the lighting and shadowing slowed it down considerably.

PytonPago:

--- Quote from: cameni on April 05, 2015, 10:41:29 am ---... using OT for some visualizations (see https://www.youtube.com/watch?v=9PuhqAzTcow#t=653).

--- End quote ---

 ... wow, real deal scientific climate change experts debate events  ... now used as a OT promotion oportunity.  ::)

    ... just kidding off course  =D  Its actually what im waiting for OT to be used for ! ( his post-presentation-vid talk also somehow invokes me a history-channel documentary quote abut middle-age europes tree-situation before finding the American continent  :o - the debate vid is actually really interesting stuff, thanks for sharing it Cameni ! )

 ... would be interesing to see a realisic and multi-species owerhaul of vegetation in their thoughts image. Wehen that happens to OT ... and with 3D procedural vegetation ... my eyes will pop like microvawed popcorn from such sweetness.

HiFlyer:

--- Quote from: PytonPago on April 05, 2015, 11:12:10 am ---
--- Quote from: cameni on April 05, 2015, 10:41:29 am ---... using OT for some visualizations (see https://www.youtube.com/watch?v=9PuhqAzTcow#t=653).

--- End quote ---

 ... wow, real deal scientific climate change experts debate events  ... now used as a OT promotion oportunity.  ::)

    ... just kidding off course  =D  Its actually what im waiting for OT to be used for ! ( his post-presentation-vid talk also somehow invokes me a history-channel documentary quote abut middle-age europes tree-situation before finding the American continent  :o - the debate vid is actually really interesting stuff, thanks for sharing it Cameni ! )

 ... would be interesing to see a realisic and multi-species owerhaul of vegetation in their thoughts image. Wehen that happens to OT ... and with 3D procedural vegetation ... my eyes will pop like microvawed popcorn from such sweetness.

--- End quote ---

Yup!

But.......... if water happens to be implemented first, I won't be unhappy about it.  :D

John514:
Cameni, I came across a similar laser scanning forest project from a German university while watching TV, their 3d visualisation look a lot like outerra as well. Is that the case?

Navigation

[0] Message Index

[*] Previous page

Go to full version