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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Auxiliary axes  (Read 3950 times)

andfly

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Auxiliary axes
« on: April 14, 2015, 05:42:53 am »

Sorry Cameni
In the use of "action event", in the physics of vehicles, it seems to me that the auxiliary axes AAuxa1 and AAuxa2 not work, while work well ATurretX and ATurretY.
Were disabled or require a different management?
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cameni

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Re: Auxiliary axes
« Reply #1 on: April 14, 2015, 09:40:22 am »

I can't see any obvious reason why they should not work, will have to debug it. However, they will likely go away with the upcoming extended controls system.
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andfly

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Re: Auxiliary axes
« Reply #2 on: April 15, 2015, 01:11:45 pm »

I can't see any obvious reason why they should not work, will have to debug it. However, they will likely go away with the upcoming extended controls system.

Then I will have done something wrong ...
But the great news of the upcoming extended controls system solves everything!
Thanks Cameni.
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I do not know the English language. I use Google Translate. I hope it's all understandable.