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Author Topic: [Released] Airbus A380-800 from Project Airbus  (Read 74459 times)

aWac9

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #105 on: September 27, 2014, 12:21:54 pm »

Business men drives them crazy these girls,,, we only see the sexy side of the cab.



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HiFlyer

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #106 on: September 27, 2014, 02:16:47 pm »

She's attractive. And, both easily excited and pleased. All great combos!!!  ;D
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PytonPago

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #107 on: September 28, 2014, 02:03:59 am »

Im kinda disappointed from that cabin of hers ... also, are those windows blocked ? ... also :



... no LED long-screens .... you cant just say its luxury, if it hasent a little cloud and Tron stuff on it.  ::)
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

wyzx01

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #108 on: December 10, 2014, 04:44:39 am »

wow, this is much better than the one i merged with wilco vol.2. is it compatible with P3DV2?
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Levi

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #109 on: December 10, 2014, 10:06:30 am »

wow, this is much better than the one i merged with wilco vol.2. is it compatible with P3DV2?
Nope, it's not compatible with P3DV2, just for Outerra only.
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aWac9

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #110 on: December 16, 2014, 07:52:21 am »

I made this short video to remind Cameni not forget to fix the problems of "hops" or frames (fps) (Hz),,,,, is important that the image has continuity in the game and I have read that for some reason the problem was caused by the road .. it is certain that forgetfulness does not cause ..
Thank you.

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Jagerbomber

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #111 on: December 16, 2014, 01:30:59 pm »

Yeah, those spikes are why I thought it was roads causing the the performance problems... because all I've built are roads and it happens in certain locations around roads.  But I have a feeling you might not always be able to see the spikes and yet still have the performance issues because they are there somewhere... just not visible.  But I really wouldn't know...  :-X
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Uriah

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #112 on: January 25, 2015, 03:47:28 am »

Oh yeah! Now we are talking.  8)  I upgraded the A380 cockpit for night operations.







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HiFlyer

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #113 on: January 25, 2015, 04:35:06 am »

Oh yeah! Now we are talking.  8)  I upgraded the A380 cockpit for night operations.

I don't understand.......

I thought the emissive textures went absent without leave ages ago. What exactly did you do?
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Uriah

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #114 on: January 25, 2015, 04:41:28 am »

Add these Opacity maps to: Airbus_A380-800/texture.base/VC/panels/
http://www.mediafire.com/download/g523ch7v211amzb/texture.base-VC-panels.zip

Replace the house.mtl under ./liveries/ with the new one here:
http://www.mediafire.com/download/8j7hy516awm2af5/house.mtl

Spawn the House version of the Airbus-A380-800.

You can inspect the .mtl file. The opacity maps use white for opaque and black for transparent, and saved using Compressonator as ATI13Dc --> ATI1N

It works day or night as long as there is another separate opaque mesh behind the screen mesh, or else it will be transparent when illuminated.

Regards,
Uriah
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Levi

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #115 on: January 25, 2015, 04:51:57 am »

I don't understand.......

I thought the emissive textures went absent without leave ages ago. What exactly did you do?
I've posted a temporary solution to this a while ago (now used by Uriah509 here, nice job btw ;)), but it seems that somehow you've missed it. =D
http://forum.outerra.com/index.php?topic=3081.msg32858#msg32858
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PytonPago

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #116 on: January 25, 2015, 05:23:46 am »

Such nice panels ... they could be made working easily. Just few texture-meshes placed milimeters in front of each other, turning like normal gauges with some transparency.  Great look !
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Uriah

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #117 on: January 25, 2015, 08:07:40 am »

Such nice panels ... they could be made working easily. Just few texture-meshes placed milimeters in front of each other, turning like normal gauges with some transparency.  Great look !

Oh, just wait...  :-X =D 8)
« Last Edit: January 25, 2015, 08:18:59 am by Uriah509 »
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HiFlyer

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #118 on: January 25, 2015, 10:56:07 am »

I don't understand.......

I thought the emissive textures went absent without leave ages ago. What exactly did you do?
I've posted a temporary solution to this a while ago (now used by Uriah509 here, nice job btw ;)), but it seems that somehow you've missed it. =D
http://forum.outerra.com/index.php?topic=3081.msg32858#msg32858

 :facepalm:
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DivineSense

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Re: [Released] Airbus A380-800 from Project Airbus
« Reply #119 on: March 25, 2015, 05:35:31 pm »

wow this is soo awesome!
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