Well its been an interesting discussion at the Avsim thread, especially when Cameni dropped by. The imagers he posted of OSM in outerra were very exciting!
How can we see them? :-o
I think even if ýou put some link here, avsim is not public for all
But maybe u can put some captures.
I agree with KW71. And i would add, the 3d trees are flickering a lot, I almost preffer 2d trees in Outerra without flickering. I like Outerra trees, even being 2d, are well done and textures and colours look natural. I just miss double resolution when you are really near, and some move with wind. But being 2d dont know which trick can make them move.. Maybe a hibrid 2d-"3d". With some separate 2d parts able to move.
In the actual status, even without OSM and all the coming stuff ánd ideas, for me Outerra is in front by far. Terrain is way more natural and better, the world is entire. And when they add some assets, OSM, global world real trees coverage, etc, etc, then will even kill any discussion. And thats talking just about Terrain and Graphics posibilities being global.
I forgot the "Array" System, which i suggested in the road editor enhacement post. Which would make posible repeat a lot of instances for poles, and much more things. This system implemented can give almost infinite posibilities as i explained there for cover the world.
And Cameni talked about that in Miles of tracks Post, using another name (Repeater) but i guess is the same concept. And it seems is in advanced almost ready develop..
Cameni words: "Repeater requires a modification of the material system to support small instanced geometry rendering without a full blown object pipeline. It's going to be used also for other road and railroad related things like poles, guard rails, but also highway connections, bridges and tunnels.
Material system update depends on shader system update (which is now mostly ready, so it's waiting on a free time slot)".
Outerra 2015 is getting exciting.