They was very hyped about Unigine.
In my humble opinion, when i play Unigine Demo i end up with a headache.. Due to the blur and not only in midle distance, but even in short if you move "head" fast.
When i see outerra terrain and his sharpness and compare with that unigine blur, i have and never had any doubts about which engine is better for a complete rendered world.. And i will not talk about the hability of unigine to render a entire world because i dont know it.. Anybody know that? Is this showed anywhere?
Outerra terrain is incredible. Cant compare with anything. So for a flight simulator the best engine for fly over this terrain would be outerra. At least at the moment.
Dont take me wrong, Unigine is GREAT in many tasks. Shadows, ilumination. Have nice packs of trees and details. In those things is better than the actual outerra. But for a world simulator is not that good as outerra is in my opinion.
Outerra lacks of some things which im sure that Cameni, angry and the new guys are working on. As more color terrain, add more details, coveral shrubs, little plants, trees, osm import, etc.
But its easier to add those details into a great base, than make that base when you still dont have it..
I encourage those from this comunity project to join outerra comunity. Maybe we will not build the simulator itself, but we can help outerra as the actual comunity is doing actually.
Uriah, KW71, bomber, Levi, Acetone, AH-DG, Pyton, Stealrat, and all the guys making content (many names) are good examples of how to do, and its working good in my opinion.. Maybe not as fast as many people would like, but good.