Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  


Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Cities, roads and cliffs  (Read 2840 times)


  • Jr. Member
  • *
  • Posts: 14
  • newbie
Cities, roads and cliffs
« on: May 03, 2015, 07:07:09 am »

So i think i read somewere that procedural cities and using some open street program or however it was called to extrapolate data to copy the roads that there are on earth to the game were a planned feature, but i cant find that topic anymore. so was that cancelled or is that still a planned feature? also, is it just me, or does the engine have trouble creating cliffs? i went to some coastal areas in my country that should have cliffs, but instead theres just a gentle slope.


  • Hero Member
  • *****
  • Posts: 1783
  • newbie
Re: Cities, roads and cliffs
« Reply #1 on: May 03, 2015, 07:45:08 am »


Look under OSM.

There is also a higher resolution dataset on the way.
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro