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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: cloud speed  (Read 2289 times)

bomber

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cloud speed
« on: May 23, 2015, 07:12:53 am »

Is there a chance you guys have access to its properties.
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2eyed

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Re: cloud speed
« Reply #1 on: May 23, 2015, 08:50:31 am »

You could try to set daytime-multiplier in world.cfg  between 0 and 1(with write protection). In previous builds it was possible to modify ingame with time flow multiplier below 1.
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bomber

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Re: cloud speed
« Reply #2 on: May 23, 2015, 08:55:14 am »

Was looking to see if we could manipulate the internal jsbsim wind properties through the cloud properties.
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cameni

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Re: cloud speed
« Reply #3 on: May 23, 2015, 11:51:14 am »

Those aren't connected yet. Isn't it possible to set JSBSim wind properties from aircraft script?
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bomber

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Re: cloud speed
« Reply #4 on: May 23, 2015, 11:57:02 am »

Yes it's possible, was just looking for direction and speed so as to match up.
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"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell

bomber

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Re: cloud speed
« Reply #5 on: May 24, 2015, 06:55:41 am »

whilst we're on the subject for float planes  I also need property values for

current from degs
wave from degs
wave amplitude ft
wave length ft

and water level .....yes the sea will be zero but a lake wont be..

environmental data quite important here
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"If anyone ever tells you anything about an aeroplane which is so bloody complicated you can't understand it, take it from me - it's all balls" - R J Mitchell