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Author Topic: Evaluation of 30m elevation data in Outerra  (Read 47621 times)

HiFlyer

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Re: Evaluation of 30m elevation data in Outerra
« Reply #30 on: May 29, 2015, 05:04:47 am »

A question I would ask is how much does the increased resolution affect framerate, if at all?
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cameni

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Re: Evaluation of 30m elevation data in Outerra
« Reply #31 on: May 29, 2015, 05:44:34 am »

I haven't measured it precisely (needs to be a dynamic perf measurement), but it doesn't seem to be affecting anything. It's just that one terrain level is now loaded instead of being generated, but there isn't a big difference, performance-wise.
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John514

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Re: Evaluation of 30m elevation data in Outerra
« Reply #32 on: September 08, 2015, 09:51:59 am »

Just a thought... if FSX, a sim made in 2006 can use 10m DEM the size of North America (FTX PNW) , why can't  Outerra?
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cameni

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Re: Evaluation of 30m elevation data in Outerra
« Reply #33 on: September 08, 2015, 11:29:36 am »

PNW isn' t the size of North America, and it's not a 10m mesh. It's LOD10, meaning a 38m mesh.

I see even ORBX is advertising it as 10m, even though the mesh author himself wondered where that misinformation came from.
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John514

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Re: Evaluation of 30m elevation data in Outerra
« Reply #34 on: September 08, 2015, 11:43:34 am »

PNW isn' t the size of North America, and it's not a 10m mesh. It's LOD10, meaning a 38m mesh.

I see even ORBX is advertising it as 10m, even though the mesh author himself wondered where that misinformation came from.
Now that is interesting! Anyway, whatever orbx uses, it look very good. If it is 38m then things are even better. I think a big part of how orbx scenery looks is due to textures. Is there a way to base the textures in Outerra to satellite photos? I'm not saying to overlay the photos on the terrain but color it based on them instead.
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John514

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Re: Evaluation of 30m elevation data in Outerra
« Reply #35 on: September 08, 2015, 11:53:49 am »

Actually scratch the above comment. The problem here is that we need more definition. Especially regarding, banks coastlines, etc... Sometime I don't even know why I'm looking for something to fix in things that ain't broken!
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Francous

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Re: Evaluation of 30m elevation data in Outerra
« Reply #36 on: January 14, 2016, 04:38:23 pm »

Problem is of how to convert data elevation into Outerra ?

Thx
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Hooves

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Re: Evaluation of 30m elevation data in Outerra
« Reply #37 on: September 27, 2016, 08:20:30 pm »

Is ther ea Download link for the 30 M data yet?
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DenisJ

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Re: Evaluation of 30m elevation data in Outerra
« Reply #38 on: September 27, 2016, 09:31:52 pm »

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tknudsen

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Re: Evaluation of 30m elevation data in Outerra
« Reply #39 on: October 02, 2016, 11:41:31 pm »

Bug in the film 01:16 out midle screen.... Mesh is spiking

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