Outerra Engine > Development screen shots and videos
Evaluation of 30m elevation data in Outerra
HiFlyer:
A question I would ask is how much does the increased resolution affect framerate, if at all?
cameni:
I haven't measured it precisely (needs to be a dynamic perf measurement), but it doesn't seem to be affecting anything. It's just that one terrain level is now loaded instead of being generated, but there isn't a big difference, performance-wise.
John514:
Just a thought... if FSX, a sim made in 2006 can use 10m DEM the size of North America (FTX PNW) , why can't Outerra?
cameni:
PNW isn' t the size of North America, and it's not a 10m mesh. It's LOD10, meaning a 38m mesh.
I see even ORBX is advertising it as 10m, even though the mesh author himself wondered where that misinformation came from.
John514:
--- Quote from: cameni on September 08, 2015, 11:29:36 am ---PNW isn' t the size of North America, and it's not a 10m mesh. It's LOD10, meaning a 38m mesh.
I see even ORBX is advertising it as 10m, even though the mesh author himself wondered where that misinformation came from.
--- End quote ---
Now that is interesting! Anyway, whatever orbx uses, it look very good. If it is 38m then things are even better. I think a big part of how orbx scenery looks is due to textures. Is there a way to base the textures in Outerra to satellite photos? I'm not saying to overlay the photos on the terrain but color it based on them instead.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version