User mods, screenshots & videos > Static models
Guide to WW II Hangars.
Revolver:
Well, I have followed your advice and added a few points.
Then it went and the problem was eliminated.
Thanks for the help. ;)
Revolver:
Hello!
Can someone tell me why I have this seam? Have already tried everything possible, all points (on welded), with different smoothing
Tried, but after upload FBX in OT, always comes this seam to appear. What should I do ... where is the error?
in OT...
in 3D Max...
So, I'm with my Latin at the end and do not know what I should still examine .... :facepalm: :facepalm: :facepalm:
PytonPago:
You sure the cylinder isnt cut at that place (physically, not in UV - try deleting doubble-pivot points there ), or is there some bad angle ( compared to other surfaces on the cylinder ) ?
Revolver:
--- Quote from: PytonPago on May 06, 2017, 01:48:38 am ---You sure the cylinder isnt cut at that place (physically, not in UV - try deleting doubble-pivot points there ), or is there some bad angle ( compared to other surfaces on the cylinder ) ?
--- End quote ---
Hi PP,
I can give you the 3D model ... maybe you'll find this error. And no, the part is not cut, and in UVW Mapping it is welded to each other (up-down). Just tell me in which format should I save the 3D model. Thanks!
PytonPago:
--- Quote from: AH-DG on May 06, 2017, 05:43:56 am ---
--- Quote from: PytonPago on May 06, 2017, 01:48:38 am ---You sure the cylinder isnt cut at that place (physically, not in UV - try deleting doubble-pivot points there ), or is there some bad angle ( compared to other surfaces on the cylinder ) ?
--- End quote ---
Hi PP,
I can give you the 3D model ... maybe you'll find this error. And no, the part is not cut, and in UVW Mapping it is welded to each other (up-down). Just tell me in which format should I save the 3D model. Thanks!
--- End quote ---
.3ds, .fbx or .dae ... ill look on it.
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