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Author Topic: PlanetSide 2 Vanguard  (Read 40876 times)

TruenoCraft

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PlanetSide 2 Vanguard
« on: June 26, 2015, 10:00:33 am »

Hello everyone, here I present the Vanguard of PlanetSide 2. (My first project)
I hope you like it, because it is only a static object.

Sorry for my english. =|

Images:






Video:


Download Vanguard

« Last Edit: June 26, 2015, 12:53:39 pm by TruenoCraft »
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BijiHunter

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Re: PlanetSide 2 Vanguard
« Reply #1 on: June 26, 2015, 11:31:36 am »

I love you <3!

Hopefully we can make it drive.
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TruenoCraft

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Re: PlanetSide 2 Vanguard
« Reply #2 on: June 26, 2015, 11:39:06 am »

I love you <3!

Hopefully we can make it drive.
Thank you very much  ^-^
Yes, I would also like to see it move.
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PytonPago

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Re: PlanetSide 2 Vanguard
« Reply #3 on: June 26, 2015, 01:03:45 pm »

at least turret movement  ....
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

TruenoCraft

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Re: PlanetSide 2 Vanguard
« Reply #4 on: June 26, 2015, 01:30:33 pm »

at least turret movement  ....
Yes, is the very good idea.
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ZeosPantera

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Re: PlanetSide 2 Vanguard
« Reply #5 on: June 26, 2015, 02:03:02 pm »

Sweet.
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PytonPago

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Re: PlanetSide 2 Vanguard
« Reply #6 on: June 26, 2015, 02:19:14 pm »

Well, basically, taking the tiger-tank script and just put the vanguards mesh-names in it should go. (off course, things must be checked as bones during import)
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Jagerbomber

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Re: PlanetSide 2 Vanguard
« Reply #7 on: June 26, 2015, 05:40:33 pm »

NC scum...
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

TruenoCraft

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Re: PlanetSide 2 Vanguard
« Reply #8 on: June 27, 2015, 12:57:21 am »

NC scum...
Sorry, but NC only wants freedom. (I imagine you're from TR)
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Jagerbomber

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Re: PlanetSide 2 Vanguard
« Reply #9 on: June 27, 2015, 01:15:30 am »

Actually VS.  :P
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

TruenoCraft

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Re: PlanetSide 2 Vanguard
« Reply #10 on: June 27, 2015, 06:32:08 am »

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Jagerbomber

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Re: PlanetSide 2 Vanguard
« Reply #11 on: June 27, 2015, 03:40:55 pm »

Not good either...  >:D

 :P
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

TruenoCraft

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Re: PlanetSide 2 Vanguard
« Reply #12 on: June 28, 2015, 07:02:22 am »

Well, basically, taking the tiger-tank script and just put the vanguards mesh-names in it should go. (off course, things must be checked as bones during import)
For me it is very complicated animate objects, sorry  =|
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PytonPago

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Re: PlanetSide 2 Vanguard
« Reply #13 on: June 28, 2015, 07:37:12 am »

Well, basically, taking the tiger-tank script and just put the vanguards mesh-names in it should go. (off course, things must be checked as bones during import)
For me it is very complicated animate objects, sorry  =|

 ... well ... then slap the model (max or blender file) up here ... well build some Frankenstein-defibrilator for tanks.  =D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

TruenoCraft

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Re: PlanetSide 2 Vanguard
« Reply #14 on: June 28, 2015, 08:09:26 am »

Well, basically, taking the tiger-tank script and just put the vanguards mesh-names in it should go. (off course, things must be checked as bones during import)
For me it is very complicated animate objects, sorry  =|

 ... well ... then slap the model (max or blender file) up here ... well build some Frankenstein-defibrilator for tanks.  =D
Ok,here you have.
Download
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