A ROCKET USING BULLET PHYSICS, THAT IS AWESOME!
I played around for a while with it and am quite impressed. Very nice work!
Best regards,
Uriah
Hi! Uriah, an appreciation of you is very welcome.
Especially because it concerns the playability of the model and I am waiting with apprehension the opinions of users on this topic.
Like it? ...
It will give the impression of realism enough? ...
Who uses it on really feel suspended in the air? ...
Receive a first positive opinion I am very pleased!
Thanks a lot!
The first to be pleasantly surprised by the loyalty and the power of Bullet Physics I was really me!
If you have to deal with the aerodynamic interactions, it is essential to an environment like jsbsim (with its functions already compiled into machine language is extremely fast in calculating faithfully the movements of an aircraft in the atmosphere).
But if Anteworld will expand into space (or in the depths of the oceans), perhaps these very precise calculations may be overly heavy for the computer as their effect would be minimal for the realism of the simulation ...
I think of satellites in orbit, to transactions EVA pack, to interplanetary travel in space, asteroids, moons, comets ...
And even in the atmosphere .... if there are no wings and control surfaces .... why complicate your life?
It seems to me that the Bullet physics to precisely know the effect of the thrusts considering the density of the environment in which they occur.
Moreover, between the programmable features of a model is the "Cx"different for the three axes ...
As I said: I'm just a passionate and not a professional so I'm not sure that everything I've said is absolutely certain, but ....
The positive impression remains , and remains strong!
(It can work by controlling everything with the script remains priceless !!!)