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Author Topic: CARsim  (Read 189181 times)

SteelRat

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Re: CARsim
« Reply #90 on: November 21, 2015, 12:53:09 pm »

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Is there some problem to have all the sounds for the engine/starter/generators coming from one bone (some bone-bound scripting ?)
Если ориентироваться на максимальный реализм, то имеет смысл учитывать позиции. Для меня, на данный момент это не важно.

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Also, separate cylinders ?!? What are you doing there ?
Блок цилиндров это ориентир для позиционирования источников звука работы двигателя.
Для реализации максимально реалистичного звука работы двигателя нужны несколько источников звука, которые будут проигрываться параллельно в цикле.
Логика в процессе исполнения будет какие то звуки приглушать, какие то делать громче, какие то будут смешиваться, всё по текущей ситуации.
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SteelRat

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Re: CARsim
« Reply #91 on: November 26, 2015, 05:25:58 pm »

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M7

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Re: CARsim
« Reply #92 on: November 26, 2015, 05:58:11 pm »

wow great sound and animation!
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SteelRat

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Re: CARsim
« Reply #93 on: November 26, 2015, 06:56:22 pm »

Thanks!
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PytonPago

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Re: CARsim
« Reply #94 on: November 27, 2015, 02:43:35 am »

OMG SteelRat ... thats pure SoundMagic !!! Just sweet how it turns out.

... would it be possible to have that info-menu from the old CarSim Tatra showing some of the stats on it ? ( ... not as default, but on some key-bing to call it up and hide )  ... also were those half-gears too ?
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

SteelRat

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Re: CARsim
« Reply #95 on: November 27, 2015, 07:58:35 am »

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OMG SteelRat ... thats pure SoundMagic !!! Just sweet how it turns out.

Звук уже получается интересным, но я ещё очень не доволен результатом), буду улучшать.

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would it be possible to have that info-menu from the old CarSim Tatra showing some of the stats on it ? ( ... not as default, but on some key-bing to call it up and hide )

Вывод информации есть, просто я его отключил. Сделать вызов по клавише, это хорошая мысль. У меня есть желание создать окно вывода информации более привлекательным визуально, но это позже. Сейчас все силы на звук и анимации, это то, самое главное, что создаёт эффект реальности в виртуальном мире.

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... also were those half-gears too ?

Это я не понял)
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KW71

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Re: CARsim
« Reply #96 on: November 27, 2015, 01:43:43 pm »

Wow! The sounds create a great immersion. Bravo!

Keep going!
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"A man who is contented with what he has done, will never become famous for what he will do".

PytonPago

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Re: CARsim
« Reply #97 on: November 27, 2015, 01:46:01 pm »


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... also were those half-gears too ?

Это я не понял)

There are three gear levers - the main, one for additional equipement and one as a half-gear (it should be as normal rucks have, that you can switch the gears to a power setting somewhere between normal gears for better drive-ability mostly in off-road conditions, not sure yet how its called in russian)  (energo-blok for the BM-21 or )

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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

SteelRat

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Re: CARsim
« Reply #98 on: November 27, 2015, 02:52:16 pm »

Я понял о чём разговор)

Но транслятор даёт совсем не понятный перевод этого вопроса
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... also were those half-gears too ?
Если есть возможность, задайте вопрос по другому).

Если вы имеете ввиду отсутствие анимации этих частей, то они будут)
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PytonPago

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Re: CARsim
« Reply #99 on: November 28, 2015, 11:45:51 am »

Я понял о чём разговор)

Но транслятор даёт совсем не понятный перевод этого вопроса
Quote
... also were those half-gears too ?
Если есть возможность, задайте вопрос по другому).

Если вы имеете ввиду отсутствие анимации этих частей, то они будут)

 ... yes.  I might have to change the pivots of tohose meshes. If ya see that they rotate around some stupid place, let me know and ill fix that in the model.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

SteelRat

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Re: CARsim
« Reply #100 on: November 29, 2015, 11:49:08 am »

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HiFlyer

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Re: CARsim
« Reply #101 on: November 29, 2015, 12:29:02 pm »

Isn't bullet specifically designed to do stuff like this?
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SteelRat

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Re: CARsim
« Reply #102 on: November 29, 2015, 03:50:34 pm »

Isn't bullet specifically designed to do stuff like this?

Как реализовано я не знаю, но unity 3d это среда разработки игр, и предоставляет больше возможностей чем outerra.
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HiFlyer

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Re: CARsim
« Reply #103 on: December 08, 2015, 10:08:36 am »

Any further progress?
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SteelRat

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Re: CARsim
« Reply #104 on: December 09, 2015, 02:25:27 pm »

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