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Author Topic: CARsim  (Read 189098 times)

SteelRat

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Re: CARsim
« Reply #240 on: April 19, 2016, 05:59:41 pm »


Quote
But also, this means we could do an loading arm as they have in spin tires !
Я думаю, реализуемо без проблем.

Quote
SteelRat  - "BONE_Ural-4320-31_6x6_Chasis_BaseHead" and "BONE_Ural-4320-31_6x6_Chasis_BaseHeadC" ( maybe without the "Ural-4320-31_6x6_Chasis" part in the name in your version, cant say after my current works changes ) are for the towing part - rotation axis X.
Я не очень понял о чём вы говорите коллега, тот Урал который я вам отправил видимо уже давно устаревший вариант, другого исходника у меня не было. Не берите в расчёт этот вариант, я его вам дал для развлечения), может быть вы увидите там что ни будь полезное для себя).
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SteelRat

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Re: CARsim
« Reply #241 on: April 23, 2016, 06:49:51 pm »

12 tons on the loose

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SteelRat

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Re: CARsim
« Reply #242 on: April 27, 2016, 01:53:39 pm »

Hmm ...

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Jagerbomber

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Re: CARsim
« Reply #243 on: April 27, 2016, 02:32:24 pm »

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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

SteelRat

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Re: CARsim
« Reply #244 on: April 27, 2016, 03:00:29 pm »

What physX used?  :)
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HiFlyer

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Re: CARsim
« Reply #245 on: April 27, 2016, 03:19:01 pm »

Terrain collision error?
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SteelRat

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Re: CARsim
« Reply #246 on: April 28, 2016, 03:38:18 pm »

Terrain collision error?

I do not know.
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SteelRat

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Re: CARsim
« Reply #247 on: April 29, 2016, 04:13:34 pm »

Hmm_2

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KW71

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Re: CARsim
« Reply #248 on: April 29, 2016, 04:48:43 pm »

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"A man who is contented with what he has done, will never become famous for what he will do".

PytonPago

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Re: CARsim
« Reply #249 on: April 30, 2016, 04:16:06 pm »

And then he said: "See ya later, paals ! I got ya wallets !"

...indeed a collision terrain error. Wasnt there some keybind to see the mesh of the terrain and its collision mesh ? Could verify that best, but it would help to see the coordinates of the place.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

SteelRat

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Re: CARsim
« Reply #250 on: April 30, 2016, 05:33:45 pm »

I myself have forgotten this place)
This effect is probably due to my clever collision). In principle, this is not a problem, ever corrected me.
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SteelRat

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Re: CARsim
« Reply #251 on: May 06, 2016, 06:31:22 pm »

Hi Cameni!

The object "Test_track_cargo" adds a new geometry object "Test_cargo_box".
From adjoint object geometry bones are taken to determine the position of the camera, and added to the total array of which the choice is made for the position of the camera.

If we apply the method
this.set_fps_camera_pos({x:0, y:0, z:0}, "bone id of the attached geometry");

The camera position is defined incorrectly.

RU
Во время инициализации транспортного средства "Test_track_cargo" добавляется новый объект геометрии "Test_cargo_box".
Из присоединённого объекта геометрии берутся кости которые определяют позицию камеры, и добавляются в общий массив из которого делается выбор позиции для камеры.

Если применить метод
this.set_fps_camera_pos({x:0, y:0, z:0}, "bone id of the attached geometry");

Позиция камеры определяется не корректно.

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cameni

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Re: CARsim
« Reply #252 on: May 09, 2016, 02:20:44 pm »

That's something for Angrypig ...
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SteelRat

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Re: CARsim
« Reply #253 on: May 09, 2016, 03:32:56 pm »

That's something for Angrypig ...

He will find it here? :)
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SteelRat

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Re: CARsim
« Reply #254 on: May 09, 2016, 04:20:35 pm »

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