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Author Topic: CARsim  (Read 189446 times)

SteelRat

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Re: CARsim
« Reply #270 on: June 02, 2016, 09:17:58 am »

Hi cameni!

Code: [Select]
// cabin camera move
this.register_axis("car/weapons/turret", {minval:0, maxval:0.45, center:2, vel:2, acc:2}, function(v) {
var cond = this.get_camera_mode() == 0;
if (cond) {
this.player.moveCamPos.y = v;
this.player.moveCam = 1;
this.log_inf("action start");
}
}, 0);

// cabin camera strafe
this.register_axis("car/weapons/mantlet", {minval:-0.3, maxval:0.3, center:2, vel:2, acc:2}, function(v) {
var cond = this.get_camera_mode() == 0;
if (cond) {
this.player.moveCamPos.x = v;
this.player.moveCam = 1;
this.log_inf("action start");
}
}, 0);

Events are activated only once when the object is initialized. Most of these events are not caused, keystrokes "Up", "Down", "Left", "Right", no effect.
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SteelRat

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Re: CARsim
« Reply #271 on: June 26, 2016, 07:03:35 pm »

Abrams really wants a gift from Сameni.
New shoes.
Then it will become a desert storm.
"Steel Rat Desert" :)

« Last Edit: June 26, 2016, 07:06:15 pm by SteelRat »
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cameni

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Re: CARsim
« Reply #272 on: June 27, 2016, 04:23:36 am »

Events are activated only once when the object is initialized. Most of these events are not caused, keystrokes "Up", "Down", "Left", "Right", no effect.

Did you resolve this? What have you bound to the controls? (car.cfg)
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SteelRat

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Re: CARsim
« Reply #273 on: June 27, 2016, 08:15:01 am »

Events are activated only once when the object is initialized. Most of these events are not caused, keystrokes "Up", "Down", "Left", "Right", no effect.

Did you resolve this? What have you bound to the controls? (car.cfg)

I do not come back to this issue.
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SteelRat

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Re: CARsim
« Reply #274 on: July 01, 2016, 07:46:35 pm »

Hi cameni!

Code: [Select]
// cabin camera move
this.register_axis("car/weapons/turret", {minval:0, maxval:0.45, center:2, vel:2, acc:2}, function(v) {
var cond = this.get_camera_mode() == 0;
if (cond) {
this.player.moveCamPos.y = v;
this.player.moveCam = 1;
this.log_inf("action start");
}
}, 0);

// cabin camera strafe
this.register_axis("car/weapons/mantlet", {minval:-0.3, maxval:0.3, center:2, vel:2, acc:2}, function(v) {
var cond = this.get_camera_mode() == 0;
if (cond) {
this.player.moveCamPos.x = v;
this.player.moveCam = 1;
this.log_inf("action start");
}
}, 0);

Events are activated only once when the object is initialized. Most of these events are not caused, keystrokes "Up", "Down", "Left", "Right", no effect.

 :facepalm: :facepalm: :facepalm:
https://yadi.sk/i/iJ1k1EbKswaMN
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SteelRat

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Re: CARsim
« Reply #275 on: September 16, 2016, 08:10:10 pm »

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aWac9

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Re: CARsim
« Reply #276 on: September 17, 2016, 06:13:18 am »

great job. nice touches. We appreciate your contribution
Mr SteelRat, I have a question for you. I have seen that also models in arma3 (youtube" arma3 HDU 006 " and in one of his videos the effect of fuel gases is. Is it possible to add in the nozzles of Mig29 (outerra) this effect?
Thank you

« Last Edit: September 17, 2016, 06:22:09 am by aWac9 »
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SteelRat

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Re: CARsim
« Reply #277 on: September 17, 2016, 09:29:08 am »

Quote
I have seen that also models in arma3 (youtube" arma3 HDU 006 " and in one of his videos the effect of fuel gases is. Is it possible to add in the nozzles of Mig29 (outerra) this effect?

I do not know how to do this effect in Outerra.
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HiFlyer

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Re: CARsim
« Reply #278 on: September 17, 2016, 10:59:39 am »

Particle system?
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SteelRat

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Re: CARsim
« Reply #279 on: September 17, 2016, 08:41:05 pm »

Particle system?

In fact, it does not matter, you still do not have information on how to create a Particle.
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SteelRat

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Re: CARsim
« Reply #280 on: December 18, 2016, 04:14:21 pm »

Do not correct a collision? Or so it works?

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KW71

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Re: CARsim
« Reply #281 on: December 18, 2016, 06:01:53 pm »

Mhh... Seems that (at least for now) only the lower point of the wheel detects the collision...
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Acetone

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Re: CARsim
« Reply #282 on: December 22, 2016, 05:58:15 am »

Actually, if you have debug keys and press Alt + 9, you'll have a new neat collision debug menu. Wheel collision detection is visible:




One solution to improve collisions would be additional rays to detect wheel collision. Two or more slightly angled ones would be enough to improve detection of small objects.

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SteelRat

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Re: CARsim
« Reply #283 on: December 31, 2016, 10:44:44 am »


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SteelRat

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Re: CARsim
« Reply #284 on: March 24, 2017, 04:44:26 pm »

« Last Edit: March 24, 2017, 05:18:47 pm by SteelRat »
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