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Author Topic: Elite Dangerous: Horizons  (Read 2968 times)

Acetone

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Elite Dangerous: Horizons
« on: August 05, 2015, 06:38:20 am »

Elite Dangerous announced the first large expansion for the game, which will include planetary landings.

Trailer (not in game) :


There is a real drama around the price (60$, first bakers get a 10$ discount but they are a bit mad about it), but the real interesting part is how they describe the planetary interaction, or most particulary, what they don't say :

Quote

We're beginning with airless, rocky worlds – places where a great deal of new gameplay can take place. These are planet-sized sandbox environments, with all sorts of things to discover hidden on them. You'll find surface starports, crashed ships, mineral deposits, hidden bases and more.

A common problem in majority of planetary simulators is going with more details than this. If you look at Space engine or Inovae engine, they do a good job an rock patterns generation, but it seems hard to go deeper.
Most importantly, even if they talk about seemless landing, I find the way they present the thing a bit shaddy :

Quote
These worlds are gigantic, and - like the open galaxy - you'll be able to go anywhere. You'll be able to fly over the surface in low orbit and choose your spot to land, you'll be able to venture out in your Surface Recon Vehicle and hurtle across the surface at high speed. You'll be able to sneak around or go in all guns blazing. The nimble SRV is tiny compared to your ship, and is virtually invisible on a long range scanner – ship-based weapons will find it very hard to hold a lock on them, but airborne and ground-based players can explore the same worlds together, so watch the skies!

I have the impression that it will not be a full planetary transition, but rather a look for a spot, and auto-transition to landing in an area. Even the pre-rendered trailer don't really show any complete approach.
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PytonPago

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  • It´s way too complex, dont let me try to explain !
Re: Elite Dangerous: Horizons
« Reply #1 on: August 05, 2015, 08:07:11 am »

Not really sure if those were in-game sceens at all, rather than just some show-off animations ...
 
Now its pretty interesting i see. :D

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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Acetone

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Re: Elite Dangerous: Horizons
« Reply #2 on: October 09, 2015, 02:02:37 pm »

https://www.youtube.com/watch?v=553mTYXSGPU&feature=youtu.be

Right now, I'm going to say that what I: Novae showed looks better in terms of pure procedurally generated environments.
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