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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Rivers  (Read 14889 times)

cameni

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Rivers
« on: August 05, 2015, 02:46:50 pm »

Initial river support in Outerra, based on the road system. Meant mainly for smaller rivers, larger ones and lakes will be imported.

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KW71

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Re: Rivers
« Reply #1 on: August 05, 2015, 03:01:28 pm »

Great!  Can't wait to give it a try!   :)

Kudos!!!
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Jagerbomber

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Re: Rivers
« Reply #2 on: August 05, 2015, 03:20:56 pm »

zomg... The first good news I've had all day after a day of everything going wrong... (computer related)

Gotta get some flow direction in there  :P
« Last Edit: August 05, 2015, 03:23:45 pm by Jagerbomber »
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Acetone

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Re: Rivers
« Reply #3 on: August 05, 2015, 04:17:09 pm »

Really amazing :) It's a small step but a huge improvement, I can't wait to place some rivers, the Talkeetna area will suddenly become a lot more interesting. Having real dynamic water will be a huge improvement !

Thanks a lot!
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aWac9

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Re: Rivers
« Reply #4 on: August 05, 2015, 07:31:07 pm »

just this afternoon was editing a video about the most interesting planet lake, and is so big that it was impossible to use the mesh kw71, and I had to raise the sea level .. something I do not like to do.
this makes a big difference ... although ideally the main rivers and lakes that are already listed in a different color outerra automatically incorporated.
although it is true that the compeljidad not know this goal.

We do not know if it's the right direction ... but we move.
thank you.
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ZeosPantera

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Re: Rivers
« Reply #5 on: August 06, 2015, 01:03:16 am »

What happens when you try that on a mountain? Does it keep the waters surface level or does it just "tilt" the water?
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cameni

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Re: Rivers
« Reply #6 on: August 06, 2015, 01:13:31 am »

What happens when you try that on a mountain? Does it keep the waters surface level or does it just "tilt" the water?

Water surface just follows the spline, as a road. It will happily hang uphill.
Ideally the slope will change the riverbed profile, adding rocks and making it less straight.
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Revolver

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Re: Rivers
« Reply #7 on: August 06, 2015, 02:10:03 am »

Hi Brano,
could I know why you did not use the satellite data as an original replica of rivers?
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cameni

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Re: Rivers
« Reply #8 on: August 06, 2015, 02:57:02 am »

They will be imported, but that will take a bit longer. This is the rendering/generating back-end for it.
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2eyed

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Re: Rivers
« Reply #9 on: August 06, 2015, 09:01:39 am »

Great News! Can the water color be changed or modified independently from sea color settings?
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cameni

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Re: Rivers
« Reply #10 on: August 06, 2015, 10:34:51 am »

Yes, I already changed it there independently. I'll be also changing how the control parameters are defined, to make them more useful - something like the amount of solid particles (dirtiness) and such. Some road node attributes aren't used by rivers so eventually these properties can be placed there and be altered per node.
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Jagerbomber

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Re: Rivers
« Reply #11 on: August 06, 2015, 10:55:02 am »

You mean no markers on the water?  :P  We need them lanes...
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KW71

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Re: Rivers
« Reply #12 on: August 06, 2015, 02:31:59 pm »


Would be possible to add some noise and rocks, after placement of rivers / lakes to prevent uniform shores?
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cameni

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Re: Rivers
« Reply #13 on: August 06, 2015, 03:00:53 pm »

Shores are already modulated by noise, otherwise they would be completely straight (like roads). I want to add rocks automatically as well, depending on the slope and some profile parameters.
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andfly

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Re: Rivers
« Reply #14 on: August 06, 2015, 07:02:46 pm »

Not only you have met the expectations of those who waited with trepidation the rivers and lakes (almost all of us), but you did just fine!
Real water with transparency and reflections .... congratulations !!!

Only a few brief questions ...
You will be immersed in this water and get to the bottom of the river / lake (like the sea)?
If you build a river where there is a large difference in level there will be a waterfall or something?
The river water "flows" or is still early for this effect?
(Sorry, but I did not understand the answer you gave to Zeos on slope)

However again congratulations, really a beautiful realization !!!   :)
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