Hmm... How can I introduce that?
With the release of the new editor, I had something we can call a "binge building session". You need to realize that we can now not only copy and paste buildings, but also clone a selection of buildings and paste it. Most important, the default placement mode in the editor always set buildings to the terrain level, meaning that you can copy and paste a large section of buildings everywhere,
and they will always be on the ground.
And of course, I started to test it.
And of course, it went too far...
At some point, my idea was to place buildings in order to see if I can kill my framerate.
Well, I can't.
Depending on your configuration, this scene may be too heavy to keep a smooth framerate, but for those with a decent GPU, you will only experience a lag when the tiles are loaded. I added a few roads and an airport to improve the whole thing, but it's not a real scenery, just a playground.
I thought that some of you may want to have fun with it, and see what Outerra has in the guts:
Download Chaos City v1 - 87mb - otx installerI need to repeat, the amount of objects here is insane. And if you want to experience it full size, set
min_obj_size
to 1.0 in your eng.cfg.
Campos are included, this is close to one of the default scenery location too, by the way.