Anteworld - Outerra Game > JavaScript development
Extended Controls
Uriah:
Let me take a closer look. Everything was working before the public release of version 6601, however now I am noticing a number of issues.
zzz:
I'm using JSB commands to move the geometry, but is there a way to get a geom object to respond to two different JSB commands?
If I have this:
--- Code: ---this.geom.rotate_joint_orig(this.canL, this.jsbsim['fcs/left-aileron-pos-rad'], {x:1,y:0,z:0});
this.geom.rotate_joint_orig(this.canL, this.jsbsim['fcs/elevator-pos-rad'], {x:-1,y:0,z:0});
--- End code ---
it only responds to elevator activity, and I have surfaces that act as both ailerons and elevators.
Uriah:
Just use a mixing function for flaperons/tailerons/elevons, etc. Representing that control surface in JSBSim FCS and declaring a new property for it to output is also possible.
Regards,
Uriah
cameni:
rotate_joint_orig always applies rotation to the base orientation. The second one should be just rotate_joint, accumulative one.
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