Outerra Engine > Development screen shots and videos

WIP: Terrain leveling in Outerra Scene Editor

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Currently only rectangular shapes are supported, but support for polygons is also planned. New terrain leveling is initiated by pressing 'L' in the new Outerra Scene Editor and leveling extension / border and transition areas can be modified after double clicking the leveled area. Terrain under the selected objects can be leveled either individually per object or it can level the smallest rectangle that contains all selected objects (the direction of the rectangle is defined by the cursor's forward vector).

Very, Very nice!  :)

very useful ... well done.
I suspect that soon we will have a very powerful tool.
,,,, we are improving even in the choice of music  :)

Wow!!! Thanks a lot for this!!! 

Why not they implement a brush with different shapes. If you see in Far Cry


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