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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Some mud in the road...  (Read 5056 times)

KW71

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Some mud in the road...
« on: October 25, 2015, 08:55:59 pm »

Right now is possible to model bridges, but you need to drive fast to pass over them because for the moment the vehicle lose all its  friction over the collision shape... it behaves as mud... ... mud!!! That gave me this idea...



Here is the .otx

https://www.dropbox.com/s/bhsh1nk9818lthl/mud.KW71.otx?dl=0

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Jagerbomber

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Re: Some mud in the road...
« Reply #1 on: October 25, 2015, 09:41:14 pm »

 :facepalm: :D
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HiFlyer

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Re: Some mud in the road...
« Reply #2 on: October 25, 2015, 09:56:20 pm »

Cute trick!
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Acetone

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Re: Some mud in the road...
« Reply #3 on: October 26, 2015, 03:55:48 pm »

Wow, nice idea  :D
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Dharma Initiative

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Re: Some mud in the road...
« Reply #4 on: November 29, 2015, 03:08:43 pm »

Hi To All ! Just wondering: Is there any progress being made in terms of software it self in general or the world map as well ? Because Apparently Within The Engine when run not much really ! Idk maybe something else is in developement !

Please let me know if anyone actually knows ! I'd really love to see this engine run smoothly and in full effect one day hopefully !

As i said earlier in one of the posts to use this engine in Second Life would already be something big !
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