Picture reference, real picture from airplane
No. A picture captured by a camera, that was adjusted by the camera software and photoshop. You may like the adjustments, but it's not real. It's actually hard to define what "real" means; we would be talking spectrum and raw intensities, but brain does a lot of magic with white balance and color perception.
Personally I can say I have never seen anything bluish and contrasting like that from aircraft. The pictures look nice, in some way, but they also feel artificial to me, just like promo photos from sea resorts or similar.
One day we'll add postprocess settings for saturation and contrast and maybe make some presets so everyone can pick one aligned with their bias
Hi Cameni. Totally agree with you. For that i use pics as reference, position, and some aspects (color saturation, etc), but my real references are what my eyes see. I always used that in my job. I didnt even wanted to match the real pic to avoid this blue color bleding.. (while it was posible).
Also depend on the camera settings, if same camera take a pic inside plane probably end up in a dark image.
Our eyes are adaptative. This is the real challenge in Outerra. Make a entire world with not burned whites and not making shadows so dark.
But when you work your engine and try take it to the limits, you see is a piece of art. It looks like athmosphere have a few options, but all those options make almost all posibilities (i just still miss a lot the shadows exposure tool, and a negative bleach tool would be amazing too). And also can handle with so clear horizon and very defined far mountains. I was tired about engines with blurry far mountains... So i focus in that for take out all that outerra potentially have.
I try to take advantage from that, and reproduce a so so clear day where you can see a perfect horizon (while having atmosphere of course, if you put it to zero end up in a ugly fake, my pictures have a 0.30 value).
And personally i love colors. i had a phase where i desaturate renders (coz is a way to hide the color fails in renders).. But when i go out and see life, i see colors, a car is pure red, blue, etc.. And also the mountains-trees. A good point to meassure is the sky, here the sky is very blue. At least in my place, south of Spain.
Normally in a render i always need to postproduce for saturate and contrast it properly. Thats normal so a postprocess tools inside engine would be always great, needed, and a very valuable plus.
The colors in the terrain are very visible, but i added the red plane to the picture where we can see his color is pure red and all the image is defined. Avoid that undefined effect by atmosphere in the near horizon. We can see atmospherics effects but in the far. This sharpeness and colors make a indescriptible sensation while you are flying.. And outerra handle SO FAR so good with those extra colors and sharpeness.
This is a nice reference for example, for match colors and contrasts in a very clear day. And Outerra can afford that as i am testing.